Search found 68 matches
- Mon Sep 24, 2012 2:40 pm
- Forum: Discussion
- Topic: Suggestion: Sell fuel/missiles/parts
- Replies: 2
- Views: 6611
Re: Suggestion: Sell fuel/missiles/parts
Well, you are not going to sell fuel, thats for sure, unless its close to endgame - i rarely have excess fuel by the end of the game (entering S8) and i'm buying fuel, so that means that usually you wont be willing to sell fuel, except at late game - and by then, 10 or 20 scrap you can get from sell...
- Mon Sep 24, 2012 1:18 pm
- Forum: Technical Support and Bugs
- Topic: Site FAQ page
- Replies: 14
- Views: 7961
Re: Site FAQ page
Holy shit a coop game of FTL would be the best possible experience EVER. And some PVP action where you have limited scrap to buy stuff for your ship, and then engage in head-to-head battle. Oh this would be epic. Only concern would be pausing in PVP. I think some kind of chess timer, where you have ...
- Mon Sep 24, 2012 1:13 pm
- Forum: Discussion
- Topic: Harder difficulties?
- Replies: 23
- Views: 15561
Re: Harder difficulties?
I suggest instead of having harder difficulties, there'd rather be a difficulty system as in Space Rangers, where you set different sliders, and each setting affects your score. For example, you can set scrap / loot generation, difficulty of enemy events, and speed of rebel fleet advancement, and ea...
- Mon Sep 24, 2012 1:09 pm
- Forum: Discussion
- Topic: Suggestion: Away missions
- Replies: 15
- Views: 10325
Re: Suggestion: Away missions
This this THIS! Man this would be awesome, especially if it would have some kind of mini quests, like you have story progressing as you visit rooms of a derelict base, you find clues and switches and stuff, and you have buttons to press, and awful stuff happens, and so on. Maybe a ship comes to orbi...
- Mon Sep 24, 2012 1:06 pm
- Forum: Discussion
- Topic: Suggestion: Sell fuel/missiles/parts
- Replies: 2
- Views: 6611
Suggestion: Sell fuel/missiles/parts
Greetings. I'd like to suggest an ability to sell fuel/missiles/parts at shops, at least for 1/3 of their price (fuel for 1, missile for 2, drone for 3). Reason is, often you lack one or two scrap to buy something very nice early in the game (like, a crew teleporter or shields/cloak), and you have t...
- Mon Sep 24, 2012 12:55 pm
- Forum: Tips, Strategy & Guides
- Topic: I don't get it
- Replies: 117
- Views: 83330
Re: I don't get it
This is a roguelike, and it is supposed to be about experience, not about learning to win 100%. It is not supposed to be fair. Actually, in most roguelikes, you "win" like once in a hundred playthroughs. And games are much more severe, punishing, and complex (like, you dont know what items...
- Mon Sep 24, 2012 7:45 am
- Forum: Tips, Strategy & Guides
- Topic: Tips to (power)level the crew
- Replies: 23
- Views: 26518
Tips to (power)level the crew
Greetings. New to the forum, decided i'd share some knowledge i didnt find on wikis about how to get your skills up faster. Weapons: This is common knowledge, find a weak enemy (that cannot deal damage to you) and fire at him, each shot gives you one skill point (1 pixel of the bar). So the faster y...
- Sun Sep 23, 2012 9:37 pm
- Forum: Discussion
- Topic: make the boss fight a real challenge?
- Replies: 7
- Views: 4991
Re: make the boss fight a real challenge?
In any case, having random boss layout is always great. Especially if boss could be procedurally generated itself (so it is not one of x templates, but completely random - built from modules). That would be cool.