Search found 266 matches

by Chrono Vortex
Tue Mar 21, 2017 1:32 am
Forum: Mod Development
Topic: [WEAPON PACK, 19.5% DONE] Concepts and Suggestions
Replies: 14
Views: 4977

Re: [WEAPON PACK, 16% DONE] Concepts and Suggestions

I think GIMP can be kinda tough to learn, but once you get the hang of all necessary the features doing weapon anim sheets gets a lot easier. At least, in my experience. I had another idea. You could make a cluster missile style weapon, like the artillery from steamtex's Cathartes . That could be in...
by Chrono Vortex
Tue Mar 21, 2017 1:24 am
Forum: Mod Development
Topic: [WEAPON PACK, 19.5% DONE] Concepts and Suggestions
Replies: 14
Views: 4977

Re: [WEAPON PACK, 16% DONE] Concepts and Suggestions

I used to use Pixlr, now I pretty much exclusively use GIMP. I haven't heard of Macromedia Flash 8 before.
by Chrono Vortex
Tue Mar 21, 2017 12:49 am
Forum: Mod Development
Topic: [WEAPON PACK, 19.5% DONE] Concepts and Suggestions
Replies: 14
Views: 4977

Re: [WEAPON PACK, 14% DONE] Concepts and Suggestions

Arfy wrote:Wow, simply huge thanks to you, saved me so much time for me. Thanks!

No problem, it took less than an hour. I'd be happy to help out again if you ever want.
by Chrono Vortex
Mon Mar 20, 2017 11:09 am
Forum: Working Mods
Topic: FTL: Captain's Edition - A Review
Replies: 23
Views: 11600

Re: FTL: Captain's Edition - A Review

First of all...

Squishybrick wrote:I really wish there could be a mod where instead of running, you just command a station, and build it up to defend against attackers.

Wishing isn't necessary. Stations Job does exactly that.

And secondly, doesn't this sort of thing belong in the discussion subforum?
by Chrono Vortex
Mon Mar 20, 2017 11:01 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 44076

Re: [SHIP] The Moke & Firestarter (3.0, for AE)

TaxiService wrote:crap. try now? The link didn't work anymore for some reason.

Seems to work fine now, thanks.

TaxiService wrote:also FFFFFFFF-- i should release more ships

YES. I know you've got at least three that are like half done, including the Hooker variant. You should put those out when you're not too busy.
by Chrono Vortex
Mon Mar 20, 2017 6:50 am
Forum: Mod Development
Topic: [WEAPON PACK, 19.5% DONE] Concepts and Suggestions
Replies: 14
Views: 4977

Re: [WEAPON PACK, 14% DONE] Concepts and Suggestions

I did it myself. ;)

I got so attached to the idea that I just had to. Can't even stick to my own weapons packs... Oh well, do with this what you will. And if you don't mind, let me know when you download it so I can get rid of the link.
by Chrono Vortex
Mon Mar 20, 2017 5:43 am
Forum: Mod Development
Topic: [WEAPON PACK, 19.5% DONE] Concepts and Suggestions
Replies: 14
Views: 4977

Re: [WEAPON PACK, 14% DONE] Concepts and Suggestions

http://www.mediafire.com/convkey/d0bd/y9g4v929jf0sbzozg.jpg Found this in my recycling bin, any suggestions on what to do about this? Animation sheet not done nor coding. How about something that charges like a vulcan cannon and fires a two shots? Weapon type could be burst so you could make some l...
by Chrono Vortex
Mon Mar 20, 2017 5:39 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 22538

Re: [MOD] [AE] Anomaly Weapons Pack

So, CE does add in crystal drones, though, I don't really find much use in them, considering most of them are anti-personnel and lock-down ones. It could be interesting to have another concept of a crystal drone. Alright then, I'll check to see what the CE crystal drones do and try to come up with ...
by Chrono Vortex
Mon Mar 20, 2017 5:36 am
Forum: Working Mods
Topic: [WEAPONS/DRONES] Railguns, Photocasters, & More! v1.4.1
Replies: 19
Views: 21357

Re: [WEAPONS/DRONES] Railguns, Photocasters, & More!

There're a couple knit-picky issues with Longbow Missiles. First of all, when you mouse over the weapon in the UI, it says the weapon type is "Blast." http://i.imgur.com/6g7sJaH.png You can fix this by adding <flavorType>Missile</flavorType> to the blueprint. The fire point is also ever-so...
by Chrono Vortex
Mon Mar 20, 2017 5:31 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 22538

Re: [MOD] [AE] Anomaly Weapons Pack

Some neat weapons you have there, I have a request for a drone; could you possibly make like a, crystal drone? I KNOW I've seen a crystal drone out there somewhere before... I think CE adds them, but I'm not sure. I'll look around, and if I don't find anything, I'll make crystal drones my next prio...