Search found 115 matches

by steamtex
Sun Jul 26, 2015 1:09 pm
Forum: Working Mods
Topic: [SHIP] [AE] Buteogallus and Cathartes (Railgun Cruisers)
Replies: 21
Views: 20369

Re: [SHIP] [AE] Buteogallus and Cathartes

R4V3-0N wrote:Need a type B?


I'm going to work on a type B paintscheme soon. Feel free to try it yourself (preferably based on the type A)
by steamtex
Sun Jul 26, 2015 3:53 am
Forum: Working Mods
Topic: [SHIP] [AE] Buteogallus and Cathartes (Railgun Cruisers)
Replies: 21
Views: 20369

Re: [SHIP] [AE] Buteogallus and Cathartes

stylesrj wrote:I've got to try those ships out! (And make a video run.)


Note: I'm just fixing two small bugs with the two ships, if you decide to do so before I update it, keep that in mind. Otherwise, get 1.1 instead.
by steamtex
Sun Jul 26, 2015 12:38 am
Forum: Working Mods
Topic: [SHIP] [AE] Buteogallus and Cathartes (Railgun Cruisers)
Replies: 21
Views: 20369

[SHIP] [AE] Buteogallus and Cathartes (Railgun Cruisers)

Threw these two together while I was bored. Based off of CE Rebel Cruiser sprites. Replaces Federation A and C, respectively. Buteogallus The Buteogallus is equipped with a state-of-the-art weapon, from which it received its name: A high-powered anti-ship railgun, designed to pierce defenses and dea...
by steamtex
Sat Jul 25, 2015 11:43 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 284682

Re: Previews from the impatient

This will be considered. Gentlemen, let's go break physics by putting a flammenwerfer in space.

For now, this ship will have a giant burst missile, but the 3rd variant will definitely have this.
by steamtex
Sat Jul 25, 2015 10:28 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 230113

Re: The Shipyard

Here is a recoloured extens=ded rebel fighter used in my RP: Feel free to modify/recolour it. Hm... This reminds me of something I made not even a month ago... http://i.imgur.com/TOCVU25.gif I'm not saying. I'm just saying. Either way, it ain't bad. Also, have a player-size AI cruiser, pretty lazy ...
by steamtex
Sat Jul 25, 2015 8:39 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 230113

Re: The Shipyard

How about a giant shield piercing fire and/or anti-bio beam? Or some kind of missile that splits up after it's launched by using flak mechanics? Beam artillery seems overdone a bit. I'm liking the idea of the missile, a la Just Cause 3 (it might be absolutely stupid, but if it works, it isn't stupi...
by steamtex
Sat Jul 25, 2015 8:15 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 284682

Re: Previews from the impatient

I need some thoughts for a large artillery weapon, perhaps something pirates would use, that can take up the space of this image:

Image
by steamtex
Sat Jul 25, 2015 8:07 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 230113

Re: The Shipyard

While I have decided on a title for the first version, I'm making a B variant, and I'll take suggestions for its name. Additionally: I need some thoughts for a different, more makeshift type of artillery weapon that fills the same space as the railgun, as the B variant will be a pirate paint-scheme....
by steamtex
Sat Jul 25, 2015 2:52 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 284682

Re: Previews from the impatient

Takes less effort for me to make lots of weapons than it does for me to make a ship.