Search found 615 matches

by mr_easy_money
Thu Oct 11, 2018 5:05 am
Forum: Technical Support and Bugs
Topic: [Spoilers(?)] Changing music to only play during a set event?
Replies: 10
Views: 6876

Re: [Spoilers(?)] Changing music to only play during a set event?

Let me preface this by saying this topic would be more suited to the Mod Development subforum. Hello, I am completely new to this forum Hello! wanted to ask if there was a way where I can have the Federation bonus music play when I'm in the Last Stand sector, but then change to the Last Stand music ...
by mr_easy_money
Wed Oct 10, 2018 12:10 am
Forum: Mod Development
Topic: How to make a weapon and put it on a custom ship in Superluminal
Replies: 10
Views: 5308

Re: How to make a weapon and put it on a custom ship in Superluminal

The projectile of AnAngryMantis's version worked and despite copy/pasting the text from the animations.xml I can't get them to work on my mod ... I cannot fathom why the projectile don't work. well you can create animations in animations.xml, but it's meaningless if you don't use them in your weapo...
by mr_easy_money
Mon Oct 08, 2018 3:44 am
Forum: Working Mods
Topic: [UI] Expanded Enemy Window 1.2
Replies: 11
Views: 31753

Re: [UI] Expanded Enemy Window 1.2

*snip* It looks like the "SHIELDS" part has overlap too, see the end of the bar: https://i.imgur.com/Zm7n67b.png but it can probably be easily fixed in the same way; turn this <text name="status_shields">SHIELDS</text> <!-- Used in combat box for enemy shield status --> into thi...
by mr_easy_money
Mon Oct 08, 2018 3:12 am
Forum: Mod Development
Topic: How to make a weapon and put it on a custom ship in Superluminal
Replies: 10
Views: 5308

Re: How to make a weapon and put it on a custom ship in Superluminal

However, I still can't get it working. Superluminal keeps saying the .ftl file dosen't contain animations, blueprints or text_blueprints and if I bypass it and put it directly into the ship when I launch the game it can't find any of the assets for it and just shows a basic laser with no descriptio...
by mr_easy_money
Wed Sep 26, 2018 2:13 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 197
Views: 152994

Re: [MOD][WIP]Arsenal+ English Translation Attempt

~~~ 09:21:16.112 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - 09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - Patching... 09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - 09:21:16.124 [Thread-3] INFO n.v.modmanager.core.ModPat...
by mr_easy_money
Sat Sep 22, 2018 10:56 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 197
Views: 152994

Re: [MOD][WIP]Arsenal+ English Translation Attempt

Quick edit: I'm pretty sure I'm playing the latest ver, but I need to find out for sure, more to come once I find out. Edit 2: yep it's 1.6.7 oh, okay. can you patch it again and get the error, then post here the contents of the "modman-log.txt" file? the log file should be next to the mo...
by mr_easy_money
Sat Sep 22, 2018 5:54 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 197
Views: 152994

Re: [OVERHAUL] Arsenal+ English Translation

Hey, so I tried to run the game after patching, and I got a weird error, ... not sure what the dealio is, but here's the original error: Patching failed: java.util.IllegalFormatConversionException: x != java.lang.Character are you playing FTL version 1.5.13 or 1.6.7? this mod is no longer compatibl...
by mr_easy_money
Fri Sep 14, 2018 5:59 am
Forum: Working Mods
Topic: [MOD] Event Assistant
Replies: 13
Views: 36622

Re: [MOD] Event Assistant

I'm confused. Was there really an update? Where can I find the changelog? The mod hasn't been updated for FTL 1.6.7, so you'll end up playing without the it appears sector names won't be correctly shortened on the sector map either. If you're super concerned that you're essentially not playing the ...
by mr_easy_money
Mon Aug 20, 2018 5:11 am
Forum: Mod Development
Topic: [GUIDE] (WIP) Creating custom weapons and drones
Replies: 1
Views: 1805

[GUIDE] (WIP) Creating custom weapons and drones

So, I've been meaning to publish my discoveries on the differences between different weapon types and what is really essential in a weapon because of how Metzelmax's original guide labels some things as essential when they aren't quite that way. I've always thought I'd work on this bit by bit in dr...
by mr_easy_money
Mon Aug 13, 2018 5:38 pm
Forum: Discussion
Topic: It's been four years since FTL came out. Are Subset Games working on anything new?
Replies: 1
Views: 1306

Re: It's been four years since FTL came out. Are Subset Games working on anything new?

Actually almost 6 years: AE came out 4 years ago, but the original game came out in 2012.

Yeah, they've released a new game, Into the Breach! It's not like FTL, but it's worth a look. They recently released a version for macOS and are currently working on a Linux version.