Search found 611 matches

by mr_easy_money
Wed Sep 26, 2018 2:13 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 136413

Re: [MOD][WIP]Arsenal+ English Translation Attempt

~~~ 09:21:16.112 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - 09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - Patching... 09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - 09:21:16.124 [Thread-3] INFO n.v.modmanager.core.ModPat...
by mr_easy_money
Sat Sep 22, 2018 10:56 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 136413

Re: [MOD][WIP]Arsenal+ English Translation Attempt

Quick edit: I'm pretty sure I'm playing the latest ver, but I need to find out for sure, more to come once I find out. Edit 2: yep it's 1.6.7 oh, okay. can you patch it again and get the error, then post here the contents of the "modman-log.txt" file? the log file should be next to the mo...
by mr_easy_money
Sat Sep 22, 2018 5:54 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 136413

Re: [OVERHAUL] Arsenal+ English Translation

Hey, so I tried to run the game after patching, and I got a weird error, ... not sure what the dealio is, but here's the original error: Patching failed: java.util.IllegalFormatConversionException: x != java.lang.Character are you playing FTL version 1.5.13 or 1.6.7? this mod is no longer compatibl...
by mr_easy_money
Fri Sep 14, 2018 5:59 am
Forum: Working Mods
Topic: [MOD] Event Assistant
Replies: 13
Views: 34437

Re: [MOD] Event Assistant

I'm confused. Was there really an update? Where can I find the changelog? The mod hasn't been updated for FTL 1.6.7, so you'll end up playing without the it appears sector names won't be correctly shortened on the sector map either. If you're super concerned that you're essentially not playing the ...
by mr_easy_money
Mon Aug 20, 2018 5:11 am
Forum: Mod Development
Topic: [GUIDE] (WIP) Creating custom weapons and drones
Replies: 1
Views: 1565

[GUIDE] (WIP) Creating custom weapons and drones

So, I've been meaning to publish my discoveries on the differences between different weapon types and what is really essential in a weapon because of how Metzelmax's original guide labels some things as essential when they aren't quite that way. I've always thought I'd work on this bit by bit in dr...
by mr_easy_money
Mon Aug 13, 2018 5:38 pm
Forum: Discussion
Topic: It's been four years since FTL came out. Are Subset Games working on anything new?
Replies: 1
Views: 1169

Re: It's been four years since FTL came out. Are Subset Games working on anything new?

Actually almost 6 years: AE came out 4 years ago, but the original game came out in 2012.

Yeah, they've released a new game, Into the Breach! It's not like FTL, but it's worth a look. They recently released a version for macOS and are currently working on a Linux version.
by mr_easy_money
Fri Aug 10, 2018 7:10 pm
Forum: Mod Development
Topic: Question: Renaming Systems possible?
Replies: 2
Views: 1658

Re: Question: Renaming Systems possible?

I wan't to rename the stealth system for one of the ships I've made and also change the icon. You can't change the system name and icon for just one ship -- they will be changed everywhere. The icon is seen on both player and enemy ships, but the name can possibly be restricted to player ships if y...
by mr_easy_money
Sun Jul 29, 2018 9:11 pm
Forum: Mod Development
Topic: Do xml names matter?
Replies: 1
Views: 1299

Re: Do xml names matter?

I'm not sure about a few things which is why I hesitated to answer, hoping someone else more knowledgeable would, but since nobody's replying here's what I think. Say I put a mantis boarding event inside of the events_engi.xml file. Would it still work. Seems like a simple question, but it's been bo...
by mr_easy_money
Sun Jul 29, 2018 8:51 pm
Forum: Technical Support and Bugs
Topic: Stupid event loading issues.
Replies: 2
Views: 3386

Re: Stupid event loading issues.

My custom events are in both events.xml and eventsoverride.xml, both appended uh, I don't think eventsoverride.xml counts as an events file, think the game just ignores any new events files (yes, I don't like this either). perhaps you called events in eventsoverride.xml in events.xml, and as the ga...
by mr_easy_money
Tue Jul 17, 2018 7:11 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 117714

Re: [SHIP][AE] The Potential - UPDATED 2015/08/16

The game has changed though. You can revert to the old version not enough to need to go back to 1.5.13 I'm not sure what the problem is, the Potential works just fine in 1.6.7, replaces Kestrel A: https://i.imgur.com/QihLNvB.png Sadly, GOG doesn't allow you to download older versions of their insta...