Search found 532 matches

by dalolorn
Fri Jul 25, 2014 5:44 pm
Forum: Mod Development
Topic: Burst Flak?
Replies: 5
Views: 2317

Re: Burst Flak?

So I've been trying to make a weapon that fires two clusters of debris. I got the Flak I blueprints and changed <shots>1</shots> to <shots>2</shots> But for some reason, instead of two debris clumps, it fires a volley of six or seven individual pieces of debris. Any advice? 'Burst flak' is a bit wa...
by dalolorn
Thu Jul 24, 2014 6:18 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 145063

Re: Shiny! Complete UI Overhaul v0.90 (FTL Remastered inspir

Pretty nice. Kinda reminds me of Final Frontier, a Garry's Mod gamemode trying to mimic FTL. Yeah, the one that will never be finished ever. :cry: Sad... I was looking forward to that A LOT. So much potential. Although, I'm sure some game "someday" will achieve this sort of feel. At least...
by dalolorn
Thu Jul 24, 2014 4:24 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 145063

Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots

Pretty nice. Kinda reminds me of Final Frontier, a Garry's Mod gamemode trying to mimic FTL.
by dalolorn
Wed Jul 16, 2014 6:15 pm
Forum: Working Mods
Topic: Replacers for many of the things...
Replies: 23
Views: 14472

Re: Replacers for many of the things...

I think you went a bit overboard on softening the projectile. :P
by dalolorn
Wed Jul 16, 2014 4:19 pm
Forum: Working Mods
Topic: Replacers for many of the things...
Replies: 23
Views: 14472

Re: Replacers for many of the things...

As far as credits go, the original source of the purple black hole thingy (new CE ion hazard image 1) is NASA. I recognize the image - the ring used to be orange rather than purple, but it's basically the same image. If my wallpaper program's right, the original name is "Black Holes: Monsters i...
by dalolorn
Fri Jun 27, 2014 8:42 pm
Forum: Working Mods
Topic: [Ship]Ark Royale
Replies: 20
Views: 30103

Re: [Ship]Ark Royale

Okay, that ship's overkill in every way imaginable. However, it looks a lot better than some of the other stuff I've seen. Nice work. :)
by dalolorn
Fri Jun 27, 2014 5:17 pm
Forum: Working Mods
Topic: [MOD][AE] Stargate Mod 1.0
Replies: 14
Views: 54253

Re: [MOD][WIP] Stargate Mod 0.9 (AE compatible)

the prometeus was cripped from an overloading naquada generator as the buffer was destroyed in the hyperspace.Or is this wrong. Or you dont mean on that planet who they have search for the gate to get replacement parts for their ship. To project Arkturus, I have heared from an theory that the glowi...
by dalolorn
Fri Jun 27, 2014 10:13 am
Forum: Stories & Storytelling
Topic: The Engi Conspiracy!
Replies: 244
Views: 115312

Re: The Engi Conspiracy!

transmission start zelnick here to give you the workings to decode the data from my last post its very simple just turn it into a zip file in it is a txt file and many usless xml file's ignore and look in the txt to find a massage in binary each one leading to a different file till you get to the t...
by dalolorn
Thu Jun 26, 2014 7:34 pm
Forum: Working Mods
Topic: [MOD][AE] Stargate Mod 1.0
Replies: 14
Views: 54253

Re: [MOD][WIP] Stargate Mod 0.9 (AE compatible)

thanks. What I mean is what we can expect for the next update and when it will come around. And I have some ideas --instead backup battery Nquada Generator(2bars 10sec) NaqadriaGenerator(4bars 15sec) ZPM(6bars 20sec) Project Arkturus(8bar 60sec) --instead Zoltan schields Asgard (4 Bars) Ancient(8 b...
by dalolorn
Thu Jun 26, 2014 1:06 pm
Forum: Mod Development
Topic: [Mod][WIP][ON HOLD] FTL: Engi Conspiracy Mod
Replies: 37
Views: 14751

Re: [Mod][WIP] FTL: Engi Conspiracy Mod

Not quite so sweet, I'm afraid - if it deals damage, it'll destroy any ship within maybe three seconds. If it ionizes, it'll shut down the shields and target system within the same time - possibly shutting down the entire ship if properly targeted. If it stuns, it'll lock the enemy crew in place, sa...