Search found 532 matches

by dalolorn
Tue Aug 06, 2013 8:36 pm
Forum: Mod Development
Topic: Assurtion Failed
Replies: 8
Views: 3206

Re: Assurtion Failed

The Kernel ship? :P That said, I do not believe issues 1, 2, and 5 in UltraMantis' post are the problem. It's most likely the XML errors any program would immediately notice and fail to parse, described in issues 3 and 4. Try opening your blueprints.xml file using Internet Explorer, I find that it's...
by dalolorn
Tue Aug 06, 2013 8:29 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 35989

Re: [Tutorial] Superluminal Guides

4. Placing Artillery Origin If your ship is going to use the artillery system, you have to place an additional weapon mount. An important thing to note is that for it to get exported correctly, you have to place enough weapon mounts for the ship’s weapon slots – for example, if your ship has 4 weap...
by dalolorn
Tue Aug 06, 2013 8:23 pm
Forum: Working Mods
Topic: The Federation Strikes Back 0.2 (alpha)
Replies: 70
Views: 47453

Re: [WIP] The Federation Strikes Back

You dont need GMM to make .ftl files :D GMM is needed to patch the files into the game for everyone else. You already have the files if you create them, you just need to distribute them. This post describes the file structure. Oh, I'm quite familiar with the way .ftl files work. It's just that it's...
by dalolorn
Tue Aug 06, 2013 5:57 pm
Forum: Working Mods
Topic: The Federation Strikes Back 0.2 (alpha)
Replies: 70
Views: 47453

The Federation Strikes Back 0.2 (alpha)

NOTE: MOD DEVELOPMENT BY AUTHOR HAS BEEN DISCONTINUED. I know, it's a bit late to be saying that, but... better late than never? Anyway, development may or may not have been continued by English Narwhal. Since it has been brought to my attention that I should probably explain what this thing even i...
by dalolorn
Tue Oct 30, 2012 3:34 pm
Forum: Working Mods
Topic: [SHIP] Ebon Hawk
Replies: 23
Views: 34306

Re: [SHIP] Ebon Hawk

Multiple things I'd like to mention. 1. Meetra Surik, where did you dig that out? The Exile from KOTOR2 has no official name, it's chosen by the player! 2. Dynamic-class? :? 3. Your layout is wrong. Try playing KOTOR a bit more to correct it. 1. Meetra Surik was the name given to the Exile in the b...
by dalolorn
Tue Oct 30, 2012 3:31 pm
Forum: Working Mods
Topic: [SHIP] Ebon Hawk
Replies: 23
Views: 34306

Re: [SHIP] Ebon Hawk

Multiple things I'd like to mention. 1. Meetra Surik, where did you dig that out? The Exile from KOTOR2 has no official name, it's chosen by the player! 2. Dynamic-class? :? 3. Your layout is wrong. Try playing KOTOR a bit more to correct it. 1) "Meetra Surik, also known as the Jedi Exile afte...
by dalolorn
Thu Oct 25, 2012 5:19 pm
Forum: Working Mods
Topic: [SHIP] Ebon Hawk
Replies: 23
Views: 34306

Re: [SHIP] Ebon Hawk

Multiple things I'd like to mention.

1. Meetra Surik, where did you dig that out? The Exile from KOTOR2 has no official name, it's chosen by the player!

2. Dynamic-class? :?

3. Your layout is wrong. Try playing KOTOR a bit more to correct it.
by dalolorn
Wed Oct 24, 2012 2:54 pm
Forum: Working Mods
Topic: [MOD] Custom Ships 0.6 beta UPDATE
Replies: 20
Views: 53036

Re: [MOD] Custom Ships 0.6 beta UPDATE

@Whale Cancer - I don't have admin rights on my PC so can't get any new software beside what my Dad adds. He is often busy and is away for two weeks minimum, so it would be a while before I could get GIMP :| @UberFubarius - I put in for it to start with cloaking because it was designed in the films...
by dalolorn
Wed Oct 24, 2012 2:19 pm
Forum: Stories & Storytelling
Topic: 404: The Killer Quest
Replies: 7
Views: 3741

Re: 404: The Killer Quest

Actually you're wrong. There's still a choice. If you're skimming the edge of the rebel fleet, there's a risk that going to the wrong beacon will get you in a lot of trouble. I'm not denying that it makes things easier, but it doesn't remove ALL the risk of jumping. I frequently get stuck on the exi...
by dalolorn
Sun Oct 21, 2012 8:09 am
Forum: Mod Development
Topic: Vis development page (MLP mod) [update 20/3/13]
Replies: 41
Views: 23045

Re: Vis development page (MLP mod)

I, however, am trying to put down this ridicilous nonsense.

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Any ideas? :oops: