Search found 532 matches

by dalolorn
Sun Aug 10, 2014 1:43 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 130697

Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots

This discovery might be intersting for this mod. Shows how the color of the hard-coded hull bars can be changed. ;) I'm pretty sure that's not new. There was this mod a while back that changed hull bars, and I could have sworn they were yellow in the preview images. Edit: Yes, I found it: http://ww...
by dalolorn
Sun Aug 10, 2014 10:19 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 376327

Re: Questions here: an inquiry thread!

Hey kartoFlane, thanks for your reply. :) I was able to get a different colour by changing the mask colour, I will see if that will work. :) Mask: top_hull_bar_mask.png Ingame: hull-ingame.png Yes, this would account for the fact that something someone made a while back (custom hull bars or somethi...
by dalolorn
Sat Aug 09, 2014 7:32 pm
Forum: Mod Development
Topic: Help!
Replies: 1
Views: 1014

Re: Help!

A bowl of petunias wrote:Oh no, not again...


/10characters
by dalolorn
Sun Aug 03, 2014 9:09 am
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 160095

Re: The Shipyard

That thing looks a lot like an oversized beam emitter... :lol:
by dalolorn
Tue Jul 29, 2014 9:45 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3528638

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

If SMM were to save a copy of its mod list every time it patched (and overwrote that copy if it already existed, mind you!) Unless I misunderstand what you are talking about, SMM already does this. In your SMM's mods folder there is a modorer.txt. It does what you are talking about. You can even ed...
by dalolorn
Mon Jul 28, 2014 8:44 pm
Forum: Mod Development
Topic: Memorial Sector: thoughts?
Replies: 2
Views: 1225

Re: Memorial Sector: thoughts?

You can never know until you give it a shot. Kinda like going to the Moon. :)
by dalolorn
Mon Jul 28, 2014 8:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3528638

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

I think what's bothering me is the fact that a lot of users had problems with setting up the different builds of CE. This feature is starting to look like a potential future usage problem, and I'm trying to think of the best, simplest to use solution. It might seem funny, but CMD usage can be frust...
by dalolorn
Sat Jul 26, 2014 8:39 am
Forum: Working Mods
Topic: [Ship][AE] Auto-Cruiser 1.01 & Auto-Constructor 1.0
Replies: 76
Views: 69506

Re: [Ship] Auto-Cruiser v.1.1

I've been trying to get it to work for quite some time, but the main feature of this ship (encased systems) has been broken in AE :( While there is a workaround for this, it has some pretty nasty side-effects (ie. boarders spawning in the room which you can't access, etc). So unless FTL devs decide...
by dalolorn
Fri Jul 25, 2014 9:09 pm
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 62521

Re: [MOD]Detailed Crew Portrait Graphics

That's currently not possible, it would require changing the game's code, which isn't possible at the time. You could give a shot to Overdrive, which is (currently WIP) attempt on rewriting the engine of the game and stuff like this may be implemented / possible in it, when it gets done. IF it gets...
by dalolorn
Fri Jul 25, 2014 9:07 pm
Forum: Mod Development
Topic: Burst Flak?
Replies: 5
Views: 1922

Re: Burst Flak?

I believe dalolorn just got it backwards. Unfortunately, you can't fix this. This has been brought to the attention of the game devs, but like most modding issues, they won't really consider it while they are still doing bug fixes for the normal game. Oh, it was the other way around? My mistake. :o...