Search found 532 matches

by dalolorn
Sun Sep 07, 2014 5:08 pm
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 33
Views: 48197

Re: Twinge's Balance Mod: Updated for Advanced Edition!

It wasn't worthless - it allowed you to go through a multi-jump dead end and still make it to the exit without ever running into the Rebel fleet. :P Which would only happen in 1 out of 50 games and only if you're one of those people who disable the option the beacon paths when you hover over them (...
by dalolorn
Sun Sep 07, 2014 9:53 am
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 33
Views: 48197

Re: Twinge's Balance Mod: Updated for Advanced Edition!

Wow, that took a while but I'm looking forward to seeing the changes you've made, thanks for updating this! ;) I was a fan of the original mod, small changes can make a big difference sometimes. Interesting choice getting rid of Adv. FTL Navigation, it was pretty worthless. If only it had some usef...
by dalolorn
Tue Aug 26, 2014 8:46 am
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 46
Views: 35397

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

Dunno if it's been brought up, but in the description -- which, from my understanding is called the OP? -- you mention the design is based on the Ebon Hawk from STWOR. It should be spelled SWTOR, and the Ebon Hawk was in KOTOR 1 & 2, might have been in SWTOR, but I haven't gotten far enough in ...
by dalolorn
Tue Aug 26, 2014 8:25 am
Forum: Mod Development
Topic: Artillery Chain Weaponry Question
Replies: 5
Views: 2198

Re: Artillery Chain Weaponry Question

Honestly, I have no idea. I can't even speculate on the exact outcome of option 1, but here's what I think will happen:

2.) None that I can think of, but this should work fine. Emphasis on 'should'.

3.) In my opinion, it would probably autofire immediately.
by dalolorn
Tue Aug 26, 2014 8:21 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 374845

Re: Questions here: an inquiry thread!

Okay, sorry, sorry, sorry, just, one more question please??? I'm messing with Artillery systems right now, trying to install two artillery systems onto one cruiser. I remember reading somewhere that you needed to create four of something weapon-related in order for the Artillery to work correctly. ...
by dalolorn
Sat Aug 23, 2014 12:05 pm
Forum: Working Mods
Topic: The Hand of Death et. al. v2.1 [Anti-Bio Cruisers A/B/C]
Replies: 43
Views: 49771

Re: [SHIP] The Hand of Death

Are you sure they weren't ghosts?
by dalolorn
Sat Aug 23, 2014 10:29 am
Forum: Mod Development
Topic: OverdriveGDX
Replies: 40
Views: 28259

Re: OverdriveGDX

Beerinabox wrote:Is any of this still at all possible?


It was never impossible. It just got swept under the rug by real life and stuff. :P

The code's still on github, I expect - you'd just need to figure out where Vhati left it and pick up the project from there.
by dalolorn
Thu Aug 14, 2014 1:43 pm
Forum: Working Mods
Topic: Need a FF(F) mod for scrap.
Replies: 12
Views: 20047

Re: Need a FF(F) mod for scrap.

kartoFlane wrote:*sigh* Can you people please stop necroing over a year old thread...?


*chuckles* Funnily enough, I was considering replying to one of the old posts too. Like me, I guess they just weren't paying attention to the timestamps... :lol:
by dalolorn
Sun Aug 10, 2014 7:10 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 130390

Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots

Funny. I never noticed that... :oops:
by dalolorn
Sun Aug 10, 2014 3:04 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 130390

Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots

Sleeper Service wrote:Ah OK, didn't know about that. Nothing new under the late stage sun then.


That said, Kierany9 never explained how he achieved it. It's not new, but it's never seen the spotlights before. :)