Search found 37 matches

by PR0T05T33L
Sun Aug 20, 2017 3:43 am
Forum: Working Mods
Topic: [AE SHIP] The Cryogen [Fed. C]
Replies: 5
Views: 4652

Re: [AE SHIP] The Cryogen [Fed. C]

The room images for Cloaking, Hacking and Mind Control are blocking the airlock doors and the floor image looks like it could be moved up a pixel. While I like the idea, the blue glow around the ship seems a bit too bright. Can we get a look at the hull image and does this ship have gibs?
by PR0T05T33L
Sat Aug 19, 2017 5:20 am
Forum: Working Mods
Topic: BWI Bulwark/The Ram/Supercharger
Replies: 20
Views: 22560

Re: BWI Bulwark/The Ram/Supercharger

I've noticed the naming of the weapons is inconsistent: Ionized Laser 1, Capacitor Laser I and Capacitor Beam I. For the first weapon's description, you spelt ionizing as 'ionising'. I'd change the description for the C. Laser to "A low-power laser that uses high-voltage capacitors to store ene...
by PR0T05T33L
Wed Aug 16, 2017 6:29 am
Forum: Working Mods
Topic: BWI Bulwark/The Ram/Supercharger
Replies: 20
Views: 22560

Re: BWI Bulwark/The Ram/Supercharger

Although it's not really necessary, setting aside a room on each ship for artillery would be a nice bonus for people using Captain's Edition. would be nice, but remember that you have to specify which CE artillery, or make your own. it addresses a smaller audience, but if you're up for it then by a...
by PR0T05T33L
Wed Aug 16, 2017 2:50 am
Forum: Working Mods
Topic: BWI Bulwark/The Ram/Supercharger
Replies: 20
Views: 22560

Re: BWI Bulwark/The Ram/Supercharger

So I just dropped these in to Superluminal to have a closer look at 'em and I've spotted a few problems. For the Bulwark, the triple Rock Plating might be a bit much. The door room's image goes outside the room and in to the next. You also made the Clonebay and the Medbay separate rooms when they sh...
by PR0T05T33L
Tue Aug 15, 2017 9:47 am
Forum: Working Mods
Topic: ---
Replies: 4
Views: 5384

Re: [AE][SHIP] Racetrack

This looks like a pretty cool ship, but it could still use a few improvements. There's some rooms that go outside the boundaries of the hull image and no gibs. I'd suggest moving the room grid half a tile downwards, shifting the engine room back, the battery forward and everything else to fit inside...
by PR0T05T33L
Tue Aug 15, 2017 4:47 am
Forum: Working Mods
Topic: [SHIPS] Katabatic's Scrapyard
Replies: 9
Views: 16373

Re: [SHIPS] Katabatic's Scrapyard

I've noticed none of your ships have that subtle pink glow around them that all the vanilla ships have. Making that slight change could make these ships ever so slightly more presentable. They could also all use proper images for the ship menu, assuming the Clione isn't the only one without. And it'...
by PR0T05T33L
Sun Aug 13, 2017 3:53 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 641975

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Well, I found the artillery weapon in that file, so that's good. I had to check the dlcBlueprintsOverwrite file to find the actual ship though. I guess it's because it was a Type C. Thanks for the help! And now the console glow images won't stay where I put them in Superluminal and the floor image h...
by PR0T05T33L
Sat Aug 12, 2017 6:34 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 641975

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Is there an easy way to adjust a system's maximum power on a specific ship? For instance, limiting the artillery to a maximum 2 bars of power? Is it possible to do this within Superluminal?
by PR0T05T33L
Fri Aug 11, 2017 3:30 pm
Forum: Working Mods
Topic: [SHIP] [AE] Slug Stealth Cruiser v1.2.4
Replies: 10
Views: 16338

Re: [SHIP] [AE] Slug Stealth Cruiser v1.2.4

Although I haven't been here long, I think necroing a post is rude unless you are adding something useful. The way your post is phrased is rather negative, and doesn't appear to even be a question. This wasn't meant to be a attack, but rather a remark. I guess my comment can help other people decid...
by PR0T05T33L
Fri Aug 11, 2017 9:54 am
Forum: Working Mods
Topic: [SHIP] [AE] Slug Stealth Cruiser v1.2.4
Replies: 10
Views: 16338

Re: [SHIP] [AE] Slug Stealth Cruiser v1.2.4

No gibs, console glows are misplaced... I kinda wanted to use this, but now, not so much. I'd fix it myself, but I don't know how to do gibs in Superluminal. And yes, I'm aware this thread has been inactive for years and so has the user who made this mod, but I figured I'd say something anyway just ...