Search found 57 matches

by SSk77
Sat Sep 22, 2012 7:45 pm
Forum: Mod Development
Topic: Help editing ship
Replies: 4
Views: 3382

Re: Help editing ship

but how can I remove the sliding animation ? that's my problem.....
by SSk77
Sat Sep 22, 2012 7:21 pm
Forum: Mod Development
Topic: Help editing ship
Replies: 4
Views: 3382

Help editing ship

Please, how can I remove weapon animation and change weapon location ?
by SSk77
Sat Sep 22, 2012 4:10 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 964637

Re: Grognak's Mod Manager

I fixed my mod now Alblaka, it was completely corrupt I don't know why, reinstalling the game and making everything again solved my problem :mrgreen:
by SSk77
Sat Sep 22, 2012 4:06 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53011

Re: [MOD]Plasma Shooter [v1.2]

FINALLY UPDATED IT FOR v1.2 AND NOW IT'S FUNCTIONAL!! WEEEE.

GIVE IDEAS PLEASE
by SSk77
Sat Sep 22, 2012 4:05 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 964637

Re: Grognak's Mod Manager

if the mods don't have .append support(seems like they don't) the last mod you install will overwrite the ones you installed before.
by SSk77
Sat Sep 22, 2012 3:02 pm
Forum: Mod Development
Topic: [CODE] Found a way to make X-dependant events!
Replies: 5
Views: 7996

Re: [CODE] Found a way to make X-dependant events!

I grant you it's something unknown so.....

I just rewritten 3 times! in ANSI and that keeps occurring.
by SSk77
Sat Sep 22, 2012 3:00 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 964637

Re: Grognak's Mod Manager

All of them are in ANSI, I don't know why that's happening, all the files became broken after I compressed them into the .ftl ZIP file.
by SSk77
Sat Sep 22, 2012 2:58 pm
Forum: Mod Development
Topic: [CODE] Found a way to make X-dependant events!
Replies: 5
Views: 7996

Re: [CODE] Found a way to make X-dependant events!

Nice Alblaka, always expert on coding. This will help many people. Also, I'm having a problem with my mod: http://i1113.photobucket.com/albums/k503/skanerkiller/Faster%20Than%20Light/error_zpse214880e.png I'm getting this error when I launch the game, do you know why that's happening ?
by SSk77
Sat Sep 22, 2012 2:13 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53011

Re: [MOD]Plasma Shooter [v1.0]

Updated again and now all problems should be fixed.
Please if you find one, report.
by SSk77
Sat Sep 22, 2012 2:07 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 964637

Re: Grognak's Mod Manager

Very nice thing you have here, a just made my mod compatible with it, it patches the data.dat and resource.dat but when I launch the game it says:

the program requested Visual C++ Runtime Library the end it!

But if I install it manually it works!!!
Please help me.