Search found 34 matches

by thomasfn
Sun Sep 23, 2012 8:33 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249120

Re: [MOD][WIP] FTL: Overdrive

Multiplayer is something I've been thinking about and is entirely possible, but is something I'll be ignoring until everything else is working correctly. I'm thinking multi-ship battles + coop. Well I was meaning that since it's open source that it would be something I would put into the engine. I ...
by thomasfn
Sun Sep 23, 2012 8:07 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249120

Re: [MOD][WIP] FTL: Overdrive

I would highly recommend making it open source from the get-go, but that's (obviously) up to you. At least, I will not be downloading any binaries if there's no source to go with it. :P A reasonable attitude and one I'd expect from most players. I will be open sourcing this within the next few days...
by thomasfn
Sun Sep 23, 2012 7:24 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249120

Re: [MOD][WIP] FTL: Overdrive

Since I'm recoding the engine from scratch, it won't ever touch the base binaries at all and I can add Lua bindings to do pretty much anything you want with it. To start with you'll be able to add new ship types (including room layouts), new systems, new races, new weapons, new events and new sector...
by thomasfn
Sun Sep 23, 2012 7:09 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249120

[MOD][WIP] FTL: Overdrive

http://i.imgur.com/PQsXw.jpg Graphics by Kaimar http://i.imgur.com/B3mwS.png Modding in FTL consists of unpacking resources.dat or data.dat, altering the contents, repacking and redistributing the data file or instructions on how to install it. Tools now exist to simplify this process, but it's sti...