Search found 34 matches

by thomasfn
Sun Oct 07, 2012 12:25 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249111

Re: [MOD][WIP] FTL: Overdrive

Sorry I haven't been active and working on it recently, I've been rather busy with real life stuff lately - I'm planning a coding session in the near future. Your work looks great div!
by thomasfn
Mon Oct 01, 2012 11:50 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249111

Re: [MOD][WIP] FTL: Overdrive

Moved to github. Also pulled all of DiEvAl's changes (which was quite painful since git decided it didn't know how to merge files anymore).

New repo url: https://github.com/thomasfn/ftl-overdrive
by thomasfn
Sat Sep 29, 2012 10:43 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249111

Re: [MOD][WIP] FTL: Overdrive

I am thinking of supporting both Lua and C# libraries. The reason I don't want to go pure C# libraries is because it means people have to download and install Visual Studio (or some other IDE/compiler) rather than just type scripts in notepad. Lua is also (in my opinion) easier to learn from a &quo...
by thomasfn
Sat Sep 29, 2012 9:51 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249111

Re: [MOD][WIP] FTL: Overdrive

I'm going to go ahead and ask this again ... Why are you using Lua with C#? Wouldn't it make more sense to write an interface for the races, and then to load them from mod binary (cf. dll/so/dylib)? This way more work could be done on the core engine. Were it in C++, or C, or a handful of other lan...
by thomasfn
Sat Sep 29, 2012 7:12 pm
Forum: Discussion
Topic: On the topic of Modding
Replies: 41
Views: 19103

Re: On the topic of Modding

I can't give an official opinion on Overdrive yet. The concept does make us uncomfortable but I'm sure we couldn't stop you even if we wanted to. You guys certainly are passionate about our little game. :) I have mentioned several times that I will stop and discontinue the project if you want me do...
by thomasfn
Sat Sep 29, 2012 2:22 am
Forum: Discussion
Topic: It is truly a shame that FTL is so limited with resolutions
Replies: 10
Views: 6580

Re: It is truly a shame that FTL is so limited with resoluti

AzuredreamsXT wrote:Yes it is 1024 x 600

What is Overdrive?


Engine rewrite with a focus on moddability. It will support all common resolutions.
by thomasfn
Sat Sep 29, 2012 1:44 am
Forum: Discussion
Topic: This ship is bananas (B A N A N A S)
Replies: 5
Views: 3118

Re: This ship is bananas (B A N A N A S)

Now try and beat the flagship in under 3 minutes. 180 seconds from when you enter the first fight with it.
by thomasfn
Sat Sep 29, 2012 1:42 am
Forum: Discussion
Topic: It is truly a shame that FTL is so limited with resolutions
Replies: 10
Views: 6580

Re: It is truly a shame that FTL is so limited with resoluti

What is the resolution of your screen? 1024x600?

Just asking so I can be sure to add it to Overdrive.
by thomasfn
Fri Sep 28, 2012 4:29 pm
Forum: Discussion
Topic: On the topic of Modding
Replies: 41
Views: 19103

Re: On the topic of Modding

I am in the understanding that Grognak's Mod Manager distributes mods without distributing the data and resource files (mods in this case are essentially file patches). Additionally, FTL: Overdrive is a rewrite of the engine with a focus on modding (mods in this case consist of a set of Lua scriptin...
by thomasfn
Thu Sep 27, 2012 11:29 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 249111

Re: [MOD][WIP] FTL: Overdrive

Also as a thought on the project, have you considered adding some built-in moddability? For example something like a ship designer. Right now you have to go to a third party to use one but a built in one would be totally nifty. It has crossed my mind, though such an addition is low priority until t...