Search found 34 matches
- Sun Oct 07, 2012 12:25 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 306072
Re: [MOD][WIP] FTL: Overdrive
Sorry I haven't been active and working on it recently, I've been rather busy with real life stuff lately - I'm planning a coding session in the near future. Your work looks great div!
- Mon Oct 01, 2012 11:50 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 306072
Re: [MOD][WIP] FTL: Overdrive
Moved to github. Also pulled all of DiEvAl's changes (which was quite painful since git decided it didn't know how to merge files anymore).
New repo url: https://github.com/thomasfn/ftl-overdrive
New repo url: https://github.com/thomasfn/ftl-overdrive
- Sat Sep 29, 2012 10:43 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 306072
Re: [MOD][WIP] FTL: Overdrive
I am thinking of supporting both Lua and C# libraries. The reason I don't want to go pure C# libraries is because it means people have to download and install Visual Studio (or some other IDE/compiler) rather than just type scripts in notepad. Lua is also (in my opinion) easier to learn from a &quo...
- Sat Sep 29, 2012 9:51 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 306072
Re: [MOD][WIP] FTL: Overdrive
I'm going to go ahead and ask this again ... Why are you using Lua with C#? Wouldn't it make more sense to write an interface for the races, and then to load them from mod binary (cf. dll/so/dylib)? This way more work could be done on the core engine. Were it in C++, or C, or a handful of other lan...
- Sat Sep 29, 2012 7:12 pm
- Forum: Discussion
- Topic: On the topic of Modding
- Replies: 41
- Views: 25852
Re: On the topic of Modding
I can't give an official opinion on Overdrive yet. The concept does make us uncomfortable but I'm sure we couldn't stop you even if we wanted to. You guys certainly are passionate about our little game. :) I have mentioned several times that I will stop and discontinue the project if you want me do...
- Sat Sep 29, 2012 2:22 am
- Forum: Discussion
- Topic: It is truly a shame that FTL is so limited with resolutions
- Replies: 10
- Views: 8420
Re: It is truly a shame that FTL is so limited with resoluti
AzuredreamsXT wrote:Yes it is 1024 x 600
What is Overdrive?
Engine rewrite with a focus on moddability. It will support all common resolutions.
- Sat Sep 29, 2012 1:44 am
- Forum: Discussion
- Topic: This ship is bananas (B A N A N A S)
- Replies: 5
- Views: 4102
Re: This ship is bananas (B A N A N A S)
Now try and beat the flagship in under 3 minutes. 180 seconds from when you enter the first fight with it.
- Sat Sep 29, 2012 1:42 am
- Forum: Discussion
- Topic: It is truly a shame that FTL is so limited with resolutions
- Replies: 10
- Views: 8420
Re: It is truly a shame that FTL is so limited with resoluti
What is the resolution of your screen? 1024x600?
Just asking so I can be sure to add it to Overdrive.
Just asking so I can be sure to add it to Overdrive.
- Fri Sep 28, 2012 4:29 pm
- Forum: Discussion
- Topic: On the topic of Modding
- Replies: 41
- Views: 25852
Re: On the topic of Modding
I am in the understanding that Grognak's Mod Manager distributes mods without distributing the data and resource files (mods in this case are essentially file patches). Additionally, FTL: Overdrive is a rewrite of the engine with a focus on modding (mods in this case consist of a set of Lua scriptin...
- Thu Sep 27, 2012 11:29 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 306072
Re: [MOD][WIP] FTL: Overdrive
Also as a thought on the project, have you considered adding some built-in moddability? For example something like a ship designer. Right now you have to go to a third party to use one but a built in one would be totally nifty. It has crossed my mind, though such an addition is low priority until t...