Search found 106 matches

by IndustrialRobot
Tue Aug 25, 2015 3:29 am
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

We still doing this?
I feel like the only way this game is going to progress is when 95% makes the move, and 'destroys' the ship.
Which hasnt happened yet. : )
by IndustrialRobot
Fri Aug 14, 2015 3:08 am
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Dan was struggling enough with the controls from startup, then a ship Federation ship appeared right in front of them. It was much different from the academy, it was a lot more simplified for the student. His thoughts then turned back to the engines. He was worried he'd burn the ship up, out in the ...
by IndustrialRobot
Tue Aug 11, 2015 11:48 am
Forum: Stories & Storytelling
Topic: Ghosts of the Federation
Replies: 78
Views: 95514

Re: Ghosts of the Federation

I have zero criticism. This is absolutely my favorite thread in this subforum (possibly on the whole board) and I have a little joygasm every time I see you've updated it. The writing is outstanding. Omigosh, I have to read this now. I was thinking about a while ago, but never actually got around t...
by IndustrialRobot
Wed Jul 29, 2015 4:00 am
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Aww. To me it seemed pretty interesting.
By the way, Sciguy, could you possibly make schematics for the ship? Stuff like system power and maybe interior?
I like the story so far. :)
by IndustrialRobot
Tue Jul 28, 2015 11:10 pm
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Daniel sat at the console, examining the engine's schematics, mostly focusing on what could be improved, and what parts were out of date. He was about halfway through when the doors behind him opened. Dan's heart jumped hard against his chest. He knew he'd have to talk to everyone at some point, jus...
by IndustrialRobot
Mon Jul 27, 2015 12:45 pm
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Daniel, finally getting up the courage to start his adventure, walked down to the hangar. He stepped into the ship's airlock, and entered the ship. Being the first ship he had been on, he wasnt really sure what was considered good ships, and garbage, other than the advertisements done on TV. He was ...
by IndustrialRobot
Mon Jul 27, 2015 12:11 am
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

SciGuy303 wrote:A direct homage of nerdcubed, I see :lol:

Im pretty unoriginal with names, and Dan is pretty amazing. :)
So does that mean Ive been accepted?
by IndustrialRobot
Sun Jul 26, 2015 10:24 pm
Forum: Stories & Storytelling
Topic: FTLRP: Rebel Flagship in Danger *open for registerations*
Replies: 57
Views: 26605

Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

This is actually my first RPG online. I used to do a few back in school, and learned that being silly in a game can cost you. :) Anyways, this looked pretty interesting, so Ill give it a shot! Name: Daniel Softcastle. Age: 19 Gender: Male Species/Race: Human Physical appearance: Daniel stands at 5'9...
by IndustrialRobot
Sun Jul 26, 2015 1:19 am
Forum: Videos
Topic: FTL Animated Adventures Ep. 1
Replies: 71
Views: 86998

Re: FTL Animated Adventures Ep. 1

OMIGOSH
YES!
by IndustrialRobot
Thu May 21, 2015 4:10 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3923007

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

but this new system get's pointless cause I can only hold 3 Augments. I've had this idea for a long time. Maybe you could "hold more than 3 Augments" by using an external tool like FTLEditor. I haven't actually tried it myself because it would take a while to swap out the trade items, and...