Search found 62 matches

by Manters
Sat Feb 13, 2016 9:51 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 453617

Re: Hurray! Another multiplayer clone project. :)

Well, This has certainly come along way. Seeing how many are supporting this project, I'd be quite interested in supporting it myself. Of course, All I can really do is offer some things... 1. maybe some art. :? 2. Quite probably some sound fx, 3. I could definitely offer story elements (I'll dig up...
by Manters
Sun Feb 07, 2016 2:07 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 389587

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Not sure if this is somewhere else on the forum or has been brought up in this topic, but does anyone have a list of the "Event" names of enemy ships (The names used in the scripts when coding events) with the actual ship that it spawns listed beside it?
by Manters
Sat Sep 26, 2015 2:26 pm
Forum: Working Mods
Topic: [SHIP][AE] The Tardis (Re-Mastered) [v014]
Replies: 54
Views: 36382

Re: [SHIP][AE] The Tardis (Re-Mastered) [v014]

I was thinking that the Paradox should have some blue events on the flagship battle. Perhaps the Master destroys the fleet and takes over the Rebels? :o Edit: When I wrote this I had not fully explored the mod, so I cracked open the events and found some flavour text that points to this very thing. ...
by Manters
Sat Sep 12, 2015 3:50 pm
Forum: Working Mods
Topic: Rebellion & Federation Revamped
Replies: 25
Views: 23046

Re: Rebellion & Federation Revamped

Fun Fact: Coding sectors is Hard!

Expect update soon enough
by Manters
Wed Aug 05, 2015 8:06 am
Forum: Working Mods
Topic: Rebellion & Federation Revamped
Replies: 25
Views: 23046

Re: Rebellion & Federation Revamped

Just so you know, I won't do a video for each update but if and when the mod is completed (or at least out of alpha testing) then I could do another video. Also, will the pictures in the opening post be updated or is the Rebel Cruiser going to remain backwards? :lol: Yeah, i wasnt expecting you to....
by Manters
Tue Aug 04, 2015 8:24 pm
Forum: Working Mods
Topic: Rebellion & Federation Revamped
Replies: 25
Views: 23046

Re: Rebellion & Federation Revamped

Yet another update released! But this one lays the foundation for the custom events and the complete retooling of the game.

Also, now Slipstream reads it :D
by Manters
Tue Aug 04, 2015 3:30 pm
Forum: Working Mods
Topic: Rebellion & Federation Revamped
Replies: 25
Views: 23046

Re: Rebellion & Federation Revamped

Yes, A lot of problems are from Agigabyte's old mod. I'm trying to fix his judgement cruiser ATM, so balancing is mostly secondary, and I will take this review into account when preparing the next update. So, thanks for the review!
by Manters
Tue Jul 28, 2015 5:16 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 389587

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I've seen this done in CE. But how can create a custom augment? I don't want functionality in the augment. I just want it for custom events. blueprints.xml.append: <augBlueprint name="AUG_NAME"> <title>Augment Name</title> <desc>Augment Description</desc> <cost>80</cost> <bp>8</bp> <!-- A...
by Manters
Tue Jul 28, 2015 4:56 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 211
Views: 721162

Re: Master Mod List - Advanced Edition

Can you add my mod (viewtopic.php?f=11&t=26793) under the player ship section? I will in the future be adding custom sectors to it, so i will ask you to change its location when I have.
by Manters
Tue Jul 28, 2015 4:44 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 389587

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I've seen this done in CE. But how can create a custom augment? I don't want functionality in the augment. I just want it for custom events.