Search found 62 matches

by Manters
Wed Mar 09, 2016 8:15 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 464100

Re: Hurray! Another multiplayer clone project. :)

And on the subject of the Rogue AI, I was thinking about their origins and why there are so many. Ok, Here goes. The AI were formerly all part of a giant network known as the Collective, Which raged war against all the organic races of the galaxy, believing themselves superior. (Typical AI backgroun...
by Manters
Sun Feb 28, 2016 6:09 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 464100

Re: Hurray! Another multiplayer clone project. :)

Another playthrough, Great fun.

Anyway, here's another possible sound pack. Tell me what you think.
https://www.mediafire.com/?1enzjf76ow68ilv
by Manters
Sun Feb 28, 2016 11:02 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 464100

Re: Hurray! Another multiplayer clone project. :)

Having just given it a playthrough, I've concluded the following: Game works fine, though I think there should be some warnings for when you're building a ship if you forget a vital system such as a reactor or engines or Oxygen (twice i've built a ship without O2) Also, the spawn station seems a bit...
by Manters
Fri Feb 19, 2016 10:24 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 464100

Re: Hurray! Another multiplayer clone project. :)

Here, this is the first soundpack I've created for the game; (You don't have to use all or any of them in it, but I won't sue :D )

https://www.mediafire.com/?lgxgbbn9i3glm5c
by Manters
Wed Feb 17, 2016 3:22 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1268
Views: 400050

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Trying to add some new events to the game. I'm trying to add an additional directory (Example; events_new.xml) But the new events arenet getting added to the game, so it crashes when trying to load the sector. Is there a way to create a new "events" file, or should I just copy+paste into a...
by Manters
Wed Feb 17, 2016 3:10 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44090

Re: [Tool] FTL Error Checker

kartoFlane wrote:Sorry, I've been cleaning up my Dropbox recently, and forgot to update the link. Now it's fixed.


Thanks! :D
by Manters
Wed Feb 17, 2016 2:33 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 464100

Re: Hurray! Another multiplayer clone project. :)

The_Bear wrote: edit: When I jumped back to get him I killed him with my ship.



*Slow clap*
by Manters
Wed Feb 17, 2016 11:19 am
Forum: Working Mods
Topic: Rebellion & Federation Revamped
Replies: 25
Views: 23545

Re: Rebellion & Federation Revamped

I'm so close with this next update... Any yet... EVERY TIME IT F*@KING CRASHES!!!
by Manters
Wed Feb 17, 2016 10:46 am
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44090

Re: [Tool] FTL Error Checker

The Dropbox link is now dead. (As far as I can tell) Ehich is disappointing... I could really use this error chekcer about now.
by Manters
Sat Feb 13, 2016 10:07 pm
Forum: Videos
Topic: FTL Animated Adventures Ep. 1
Replies: 71
Views: 77514

Re: FTL Animated Adventures Ep. 1

Another boring fight where kestrel totally devastates enemy without even getting a single point of damage... Yeah, I agree with that. Prior to the FTL jump incident, the Kestrel hadn't been hit by anything noteworthy in at least 5 episodes. She's feeling a bit too OP at the moment. kestrel op plz n...