Search found 85 matches

by Drasha
Fri Sep 28, 2012 12:12 am
Forum: Mod Development
Topic: [MOD][WIP] Starcraft Total Conversion
Replies: 73
Views: 60713

Re: [MOD][WIP] Starcraft Total Conversion

I think you should just balance the weapons to the point where lasers aren't as op. Up the power cost and possibly reduce the weapon fire rate. Zerg should have almost exclusively missile weapons so they won't care as much about shields. Terrans should have a mix of missiles on some ships and bust l...
by Drasha
Thu Sep 27, 2012 10:51 pm
Forum: Tips, Strategy & Guides
Topic: Can you beat the game without shields?
Replies: 39
Views: 32417

Re: Can you beat the game without shields?

Just did it! Stealth ship B, Pre-Igniter, Stealth Weapons, Long Range Radar Glaive Beam, Burst Laser MK2, Burst Laser Mk2 Attack drone MK2, Attack drone Mk1 Basically i went for an insane alpha strike. The MK2 attack drone is insane. Awesome to hear it worked for you that alpha strike sounds brutal...
by Drasha
Thu Sep 27, 2012 7:54 pm
Forum: Tips, Strategy & Guides
Topic: Why I like the Zoltan A - and how I use it.
Replies: 7
Views: 18126

Re: Why I like the Zoltan A - and how I use it.

I pretty much never lose my zoltans and its rare that my ship even takes damage. The rare times I have lot a zoltan was down to really bad luck or when I forgot to always keep them topped of at a med bay and a stray missile some how hit me early game. A combination of stealth the the zoltan shield g...
by Drasha
Thu Sep 27, 2012 7:38 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 396462

Re: [MOD TOOL][WIP] FTL Ship editor

A weapon editor would be cool. Its looking pretty good so far.
by Drasha
Thu Sep 27, 2012 5:43 pm
Forum: Mod Development
Topic: [MOD][WIP] Starcraft Total Conversion
Replies: 73
Views: 60713

Re: [MOD][WIP] Starcraft Total Conversion

I think it would be interesting if only protoss started with shields. Might need to re balance weapons around ships having fewer/no shields.
by Drasha
Thu Sep 27, 2012 6:52 am
Forum: Tips, Strategy & Guides
Topic: Do subsystem power bars count toward the Zoltan...
Replies: 2
Views: 6512

Re: Do subsystem power bars count toward the Zoltan...

no. You need the have a max reactor and 4 zoltans as well as enough systems to put the power in to get it.
by Drasha
Thu Sep 27, 2012 5:49 am
Forum: Discussion
Topic: Some initial feedback
Replies: 9
Views: 6027

Re: Some initial feedback

Cloak is great for dodging missiles. You can shot out of it it just doesn't last as long if you do. Its main use early game is at one power to dodge missiles for 1 power and it basically gives you first strike after the enemy misses with his first volley.
by Drasha
Thu Sep 27, 2012 5:45 am
Forum: Discussion
Topic: Cloak ions
Replies: 4
Views: 3548

Re: Cloak ions

This would improve my quality of life greatly. Should probably only allow it to auto regenerate if you jump out in a none combat situation when the ship isn't on fire.
by Drasha
Thu Sep 27, 2012 3:58 am
Forum: Mod Development
Topic: [Modding] Ship Editor v0.45
Replies: 13
Views: 39327

Re: [Modding] Ship Editor

Its a good start. Are you going to add an option to select a group of rooms to move all at once? Can't wait for you to add more features like basic load outs and possibly including the basic ship images so we can use them.
by Drasha
Wed Sep 26, 2012 7:39 pm
Forum: Tips, Strategy & Guides
Topic: I don't get it
Replies: 117
Views: 85640

Re: I don't get it

There are ships in the first couple sectors with no med bays which are great for taking out with boarding crews. The main advantage of boarding crews is they net you more scrap and other bonus loot which is a great. They also allow you to reduce the luck factor on attacks because they don't use rand...