Search found 15 matches

by boran_blok
Mon Nov 12, 2012 10:04 am
Forum: Discussion
Topic: UPDATE#1 - REQUEST - Colorblind color-swap test.
Replies: 31
Views: 31765

Re: REQUEST - Colorblind color-swap test.

I am slightly red/green colorblind.

The top half of the colorblind version is easier to read, however the bottom half (status and power icons) are harder to read, white does not have as much contrast vs grey as green does.
by boran_blok
Wed Oct 10, 2012 11:46 am
Forum: Technical Support and Bugs
Topic: [Request] Reset cloak cooldown and refill O2 on safe jumps
Replies: 20
Views: 13334

Re: [Request] Reset cloak cooldown and refill O2 on safe jum

I still think it is silly to have a minute waiting period after every fight you used a cloak.

And the teleporter has insta cooldown when the coast is clear. there is no countdown then.
by boran_blok
Wed Oct 10, 2012 10:57 am
Forum: Technical Support and Bugs
Topic: [Request] Reset cloak cooldown and refill O2 on safe jumps
Replies: 20
Views: 13334

Re: [Request] Reset cloak cooldown and refill O2 on safe jum

I do not think the OP is talking about cloak resets after a jump while in battle. but cloack resets when the coast is clear. Just like the teleporter now.
by boran_blok
Mon Oct 08, 2012 3:09 pm
Forum: Tips, Strategy & Guides
Topic: Using the Bravais /Crystal Men
Replies: 11
Views: 13190

Re: Using the Bravais /Crystal Men

oh my, that changes a lot of my strategy for this ship. I will always try to line up some red sectors from now on.
by boran_blok
Mon Oct 08, 2012 11:30 am
Forum: Tips, Strategy & Guides
Topic: Fire Beam + 2x Ion Burst II
Replies: 11
Views: 16442

Re: Fire Beam + 2x Ion Burst II

hah, I ended up with this combination a few playtroughs ago. However I did not have an offensive drone. So the only way I could deal damage was with the fire beam burning rooms. I had no choice but to kill all personnel so the AI took over and repaired the ship, only this way I could deal enough dam...
by boran_blok
Fri Sep 28, 2012 11:37 am
Forum: Discussion
Topic: The mantis ship that runs away
Replies: 5
Views: 4536

Re: The mantis ship that runs away

well, I disable engines then place my boarders there. As mentioned being in the cockpit does not prevent the enemy from jumping away, but I never had an enemy jump away when I was fighting his repairers in the engine compartment.
by boran_blok
Fri Sep 28, 2012 7:08 am
Forum: Technical Support and Bugs
Topic: Boarders ignore alternate paths
Replies: 4
Views: 2670

Re: Boarders ignore alternate paths

hah, that is an exploit I tend to use as well.

Stuipid boarders.
by boran_blok
Thu Sep 27, 2012 2:25 pm
Forum: Working Mods
Topic: [MOD] Turning The Tide v1.0
Replies: 55
Views: 105486

Re: [MOD] Turning The Tide v0.9

Sorry, not playing any mods until I have unlocked all ships and gotten at least one win on Normal.
by boran_blok
Thu Sep 27, 2012 12:32 pm
Forum: Technical Support and Bugs
Topic: Oxygen keeps decreasing even if you fix the oxygen room.
Replies: 14
Views: 13392

Re: Oxygen keeps decreasing even if you fix the oxygen room.

Yep, that tactic is excellent for when you have emptied a section of the ship to deal with boarders, but then need to do some repairs there. Opening all interior doors quickly levels the O2 level and makes those areas breathable again.
by boran_blok
Thu Sep 27, 2012 12:29 pm
Forum: Tips, Strategy & Guides
Topic: Arty beam, Glaive beam, and 4 shields on the Nisos...
Replies: 7
Views: 8498

Re: Arty beam, Glaive beam, and 4 shields on the Nisos...

phase 2 and 3 are a joke if you kill all living crew during phase 1. Killing almost all living crew is better. I generally leave the beam guy on the right alive. Then I only have phase 3 with AI. Another hint VS AI ships a breach does not get repaired and I think fire is also tough for the AI to co...