Search found 62 matches

by KoolTheKid
Mon Oct 20, 2014 8:30 pm
Forum: Mod Development
Topic: Can anyone modify/re-make the Corpses mod by Harpuea?
Replies: 17
Views: 6290

Re: Can anyone modify/re-make the Corpses mod by Harpuea?

Coincidentally, I was going to look at this after I released the enemy weapons add-on for my weapon pack. I won't necessarily do anything, though. maybe find a way to make the corpses ones that were actually on the ship you destroyed That is not possible for pirates, as their crew is random and the...
by KoolTheKid
Sun Oct 19, 2014 9:03 pm
Forum: Mod Development
Topic: Can anyone modify/re-make the Corpses mod by Harpuea?
Replies: 17
Views: 6290

Can anyone modify/re-make the Corpses mod by Harpuea?

viewtopic.php?f=11&t=12367


All I want is for you to add Lanius corpses, and maybe find a way to make the corpses ones that were actually on the ship you destroyed.

EDIT: it has been done...
viewtopic.php?f=11&t=26476
by KoolTheKid
Sat Oct 18, 2014 10:21 pm
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 75702

Re: [MOD][WIP]Ship Greeble Graphics Mod

I still need to go through many of the ships including the crystal ones. I'll get to them eventually. Alright. I think most ships already look really cool, there is just something off about the Crystal ships, I can't put my finger on it... EDIT: I just realized it, it seems empty on the inside, but...
by KoolTheKid
Sat Oct 18, 2014 10:04 pm
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 253006

Re: [MOD] Disable Fleet (FTL file)

Is there any chance, you could add this under the difficulty settings? Easy has fleet Normal has fleet Hard has fleet And then a free-roam difficulty with no fleet? Thanks! Unfortunately that's not possible with the game code. Just like randomising a ship or a Flagship, you can't do it while the ga...
by KoolTheKid
Sat Oct 18, 2014 9:49 pm
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 75702

Re: [MOD][WIP]Ship Greeble Graphics Mod

Also, crystal ships would be cool if the visible machinery had crystal coating on it, identical
(except it would be red for type B, and maybe a little bigger) to the crystal lock-down coating that the crystal crew produce.

Let me know what you think about this idea. :)
by KoolTheKid
Sat Oct 18, 2014 9:46 pm
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 75702

Re: [MOD][WIP]Ship Greeble Graphics Mod

Alright it's your call. :)
by KoolTheKid
Sat Oct 18, 2014 9:35 pm
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 75702

Re: [MOD][WIP]Ship Greeble Graphics Mod

I think Lanius A and B need a change, not as much as Zoltan B needed it, but the inner workings for them aren't very noticeable or interesting, they look a lot like vanilla.

It's your call though.
by KoolTheKid
Sat Oct 18, 2014 9:05 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 151467

Re: Shiny! UI Overhaul and Graphics Mod v0.991

Sorry about that. edited. I am using Slipstream, mod load order is as follows: Shiny! Ship Greebles for Vanilla v2.0 Detailed Crew Portrait Graphics 1.1 Extra Names Mod 1.1 Highres Shields Classic V1.0 better_asteroids corpses v2.1 CE Better Planets and Backgrounds1.0 Detailed Ship Greebles Graphics...
by KoolTheKid
Sat Oct 18, 2014 5:19 pm
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 151467

Re: Shiny! UI Overhaul and Graphics Mod v0.991

This mod doesn't work with the newest version of Ship Greeble Graphics mod
I installed the patch that's supposed to fix it, but it does not work at all with the newest version 0.94, which was released a couple of hours ago.
by KoolTheKid
Sat Oct 18, 2014 4:13 pm
Forum: Working Mods
Topic: [MOD] Corpses 2.1
Replies: 37
Views: 39657

Re: [MOD] Corpses 2.1

The position of the mantis corpses on some Mantis ships aren't correct. They appear partly protruding from the ship hull as it explodes.