Search found 62 matches
- Mon Oct 20, 2014 8:30 pm
- Forum: Mod Development
- Topic: Can anyone modify/re-make the Corpses mod by Harpuea?
- Replies: 17
- Views: 8814
Re: Can anyone modify/re-make the Corpses mod by Harpuea?
Coincidentally, I was going to look at this after I released the enemy weapons add-on for my weapon pack. I won't necessarily do anything, though. maybe find a way to make the corpses ones that were actually on the ship you destroyed That is not possible for pirates, as their crew is random and the...
- Sun Oct 19, 2014 9:03 pm
- Forum: Mod Development
- Topic: Can anyone modify/re-make the Corpses mod by Harpuea?
- Replies: 17
- Views: 8814
Can anyone modify/re-make the Corpses mod by Harpuea?
viewtopic.php?f=11&t=12367
All I want is for you to add Lanius corpses, and maybe find a way to make the corpses ones that were actually on the ship you destroyed.
EDIT: it has been done...
viewtopic.php?f=11&t=26476
All I want is for you to add Lanius corpses, and maybe find a way to make the corpses ones that were actually on the ship you destroyed.
EDIT: it has been done...
viewtopic.php?f=11&t=26476
- Sat Oct 18, 2014 10:21 pm
- Forum: Mod Development
- Topic: [MOD][WIP]Ship Greeble Graphics Mod
- Replies: 193
- Views: 102394
Re: [MOD][WIP]Ship Greeble Graphics Mod
I still need to go through many of the ships including the crystal ones. I'll get to them eventually. Alright. I think most ships already look really cool, there is just something off about the Crystal ships, I can't put my finger on it... EDIT: I just realized it, it seems empty on the inside, but...
- Sat Oct 18, 2014 10:04 pm
- Forum: Working Mods
- Topic: [MOD] Disable Fleet (FTL file)
- Replies: 64
- Views: 270237
Re: [MOD] Disable Fleet (FTL file)
Is there any chance, you could add this under the difficulty settings? Easy has fleet Normal has fleet Hard has fleet And then a free-roam difficulty with no fleet? Thanks! Unfortunately that's not possible with the game code. Just like randomising a ship or a Flagship, you can't do it while the ga...
- Sat Oct 18, 2014 9:49 pm
- Forum: Mod Development
- Topic: [MOD][WIP]Ship Greeble Graphics Mod
- Replies: 193
- Views: 102394
Re: [MOD][WIP]Ship Greeble Graphics Mod
Also, crystal ships would be cool if the visible machinery had crystal coating on it, identical
(except it would be red for type B, and maybe a little bigger) to the crystal lock-down coating that the crystal crew produce.
Let me know what you think about this idea.
(except it would be red for type B, and maybe a little bigger) to the crystal lock-down coating that the crystal crew produce.
Let me know what you think about this idea.

- Sat Oct 18, 2014 9:46 pm
- Forum: Mod Development
- Topic: [MOD][WIP]Ship Greeble Graphics Mod
- Replies: 193
- Views: 102394
Re: [MOD][WIP]Ship Greeble Graphics Mod
Alright it's your call. 

- Sat Oct 18, 2014 9:35 pm
- Forum: Mod Development
- Topic: [MOD][WIP]Ship Greeble Graphics Mod
- Replies: 193
- Views: 102394
Re: [MOD][WIP]Ship Greeble Graphics Mod
I think Lanius A and B need a change, not as much as Zoltan B needed it, but the inner workings for them aren't very noticeable or interesting, they look a lot like vanilla.
It's your call though.
It's your call though.
- Sat Oct 18, 2014 9:05 pm
- Forum: Working Mods
- Topic: Shiny! UI Overhaul and Graphics Mod v1.0
- Replies: 109
- Views: 174259
Re: Shiny! UI Overhaul and Graphics Mod v0.991
Sorry about that. edited. I am using Slipstream, mod load order is as follows: Shiny! Ship Greebles for Vanilla v2.0 Detailed Crew Portrait Graphics 1.1 Extra Names Mod 1.1 Highres Shields Classic V1.0 better_asteroids corpses v2.1 CE Better Planets and Backgrounds1.0 Detailed Ship Greebles Graphics...
- Sat Oct 18, 2014 5:19 pm
- Forum: Working Mods
- Topic: Shiny! UI Overhaul and Graphics Mod v1.0
- Replies: 109
- Views: 174259
Re: Shiny! UI Overhaul and Graphics Mod v0.991
This mod doesn't work with the newest version of Ship Greeble Graphics mod
I installed the patch that's supposed to fix it, but it does not work at all with the newest version 0.94, which was released a couple of hours ago.
I installed the patch that's supposed to fix it, but it does not work at all with the newest version 0.94, which was released a couple of hours ago.
- Sat Oct 18, 2014 4:13 pm
- Forum: Working Mods
- Topic: [MOD] Corpses 2.1
- Replies: 37
- Views: 45377
Re: [MOD] Corpses 2.1
The position of the mantis corpses on some Mantis ships aren't correct. They appear partly protruding from the ship hull as it explodes.