Search found 281 matches

by Twinge
Thu Oct 09, 2014 3:25 pm
Forum: Discussion
Topic: Track your W/L on your best ship on hard difficulty
Replies: 6
Views: 4726

Re: Track your W/L on your best ship on hard difficulty

There's no consensus on what the best FTL ships are. And there probably never will be. [...] In this thread track your record on your ship you win the most with, OTHER than Crystal B which I think is undoubtedly the best and OP. This is amusing and silly :P But yes, there is consensus the answer re...
by Twinge
Thu Oct 09, 2014 2:41 pm
Forum: Discussion
Topic: Hard Mode: Regular vs. Advanced Edition
Replies: 7
Views: 7446

Re: Hard Mode: Regular vs. Advanced Edition

Events tweaked, weapon costs change, enemy AI different, etc.
by Twinge
Thu Sep 25, 2014 12:28 pm
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 304
Views: 408064

Re: Did you know? List little tips and tricks here!

Cheating isn't exactly a tip - there's tons of ways to cheat if you're so inclined :P
by Twinge
Thu Sep 18, 2014 4:05 am
Forum: Discussion
Topic: Hard Mode: Regular vs. Advanced Edition
Replies: 7
Views: 7446

Re: Hard Mode: Regular vs. Advanced Edition

It feels almost weird to me that AE disabling is even an option - the current game is entirely designed and balanced around the new content, and disabling AE is NOT the same as going back to the game prior to AE; it's quite different.
by Twinge
Sun Sep 14, 2014 12:29 pm
Forum: Tips, Strategy & Guides
Topic: What am I doing wrong? (Noob)
Replies: 10
Views: 12705

Re: What am I doing wrong? (Noob)

Were you using auto-fire? Turn it off - pause and fire your weaponry together in a volley. standard lasers first, then heavy lasers, then beams when their shields are down. Also consider taking out their defenses and ignoring their offenses - if you have a reasonably strong weapon setup (like the on...
by Twinge
Sun Sep 14, 2014 12:25 pm
Forum: Discussion
Topic: Question about some game mechanic
Replies: 2
Views: 2022

Re: Question about some game mechanic

Cloning penalty is a flat percentage OF MAX for all skills, but it rounds in your favor. This means in practice you'll always lose exactly 1 combat skill point.

I believe Mind Control gives a flat 0/15/30 hp bonus, but I'm unsure of the combat strength.
by Twinge
Sun Sep 14, 2014 12:22 pm
Forum: Discussion
Topic: [Suggestion] Fixing the Broken and Bad Ships
Replies: 25
Views: 14704

Re: [Suggestion] Fixing the Broken and Bad Ships

Did a number of runs with the Engi B. When I had a Defense Drone I didn't see it, but I could have easily missed it. All 3 Engi Cruiser layouts are fully within the safe zone - Defense Drones are about 99.5% effective on them. For contrast, they're only about 85% effective on the Fed. A, which is a...
by Twinge
Wed Sep 10, 2014 7:03 pm
Forum: Discussion
Topic: [Suggestion] Fixing the Broken and Bad Ships
Replies: 25
Views: 14704

Re: [Suggestion] Fixing the Broken and Bad Ships

Didn't realise there were such serious bugs still current. Any idea when we'll see them fixed? And do you think we'll see any official changes to the ship's starting loadout, or will that just be seen in mods? The bug is realistically fairly minor - it's been around since the beginning (it affects ...
by Twinge
Sun Sep 07, 2014 9:22 pm
Forum: Discussion
Topic: [Suggestion] Fixing the Broken and Bad Ships
Replies: 25
Views: 14704

Re: [Suggestion] Fixing the Broken and Bad Ships

Every ship in the game can be won with consistently on Hard difficulty with good enough play. I'll also note Stealth B specifically was improved in a lot of indirect ways in AE - cheaper Shields, Hacking+Glaive being amazing, no more Zoltan Bombers in early sectors... That said, there are some issue...
by Twinge
Sun Sep 07, 2014 11:37 am
Forum: Working Mods
Topic: Twinge's Balance & Bugfix Mod
Replies: 37
Views: 63818

Re: Twinge's Balance Mod: Updated for Advanced Edition!

There's some fun ways to fix Adv. FTL Nav if I could change the code, but simply making it cheaper doesn't make it interesting at all. Before AE it had marginal utility because you could re-use Repair stations in Sector 8 and you could warp back to them and repair - but now even that's no longer a t...