Search found 38 matches

by FtDLulz
Wed May 14, 2014 4:45 am
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 409165

Re: [MOD] Descent into Darkness - a major game overhaul

Um, you need to ask DryEagle about that. It's considered bad form to update other people's mods unless you officially adopt the mod, which also requires you asking DryEagle. Sent a PM, but he hasn't been on in around a month. I thought it'd be okay if I made it compatible with AE as long as I didn'...
by FtDLulz
Tue May 13, 2014 10:50 pm
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 409165

Re: [MOD] Descent into Darkness - a major game overhaul

Once Superluminal is updated (since I'm scared of manual XML ship editing ;P) I might try my hand at making enough rooms for the AE systems (that is, if DryEagle doesn't update).
by FtDLulz
Tue May 13, 2014 3:36 am
Forum: Mod Development
Topic: Complete Weapon Attribute Table
Replies: 6
Views: 3156

Re: Complete Weapon Attribute Table

Since <locked> is on things like the crew teleporter, I would assume that it refers to the 'ion damage' that is applied when the system is on cooldown.
by FtDLulz
Sun May 11, 2014 5:52 pm
Forum: Working Mods
Topic: [MOD] Incursor Cruiser (v0.9c)
Replies: 56
Views: 69243

Re: [MOD] Incursor Cruiser (v0.9c)

This reminds me most of the Prometheans from Halo 4.

And I lovvvvve it.
by FtDLulz
Sun May 11, 2014 12:01 am
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 64945

Re: [MOD]Detailed Crew Portrait Graphics

I saw this in Mod Development, glad it's out! You can be sure I'll be using this.

Also, does this have a Crystal portrait?
by FtDLulz
Sat May 10, 2014 11:55 pm
Forum: Discussion
Topic: I only just noticed this
Replies: 11
Views: 7995

Re: I only just noticed this

It is really odd that it hasn't been fixed.
by FtDLulz
Sat May 10, 2014 11:52 pm
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 409165

Re: [MOD] Descent into Darkness - a major game overhaul

In my spare time, I think I have successfully made this mod work with Advanced Edition (not that it didn't already, but the ship selection GUI was messed up and you could waste scrap on AE systems). If the mod author (DryEagle) wants me to take this down, I'll do so asap. As there is not enough room...
by FtDLulz
Sat May 10, 2014 6:20 pm
Forum: Mod Development
Topic: Help debug my mod? [Events]
Replies: 4
Views: 1809

Re: Help debug my mod? [Events]

I didn't know it would cause problems if you didn't put <event/>. I'll be sure to keep that in mind.
by FtDLulz
Sat May 10, 2014 5:53 pm
Forum: Mod Development
Topic: Help debug my mod? [Events]
Replies: 4
Views: 1809

Re: Help debug my mod? [Events]

I'm a newbie at modding atm, so any advice may be wrong. I do see though that your <item type="scrap" min="-33" max="-38"/> needs <item_modify> and </item_modify> around it. Hopefully some other gives you some more sure advice ;) Also, instead of using negative scrap am...
by FtDLulz
Sat May 10, 2014 1:33 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 206375

Re: Previews from the impatient

Those AI ships are looking mighty awesome.