Search found 50 matches

by a Sir
Mon Apr 21, 2014 8:50 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

I'd like to see a ship in an odd configuration for the Zolts; like the ship being built around the balloon (using the current ship as a guide, the balloon would be the front/main bulk, the ship being the top and bottom left sections). The fact that the balloon is 'wrapped' by the ship could help se...
by a Sir
Mon Apr 21, 2014 4:17 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

This is what the ships you shown remind me off in game equivalent xD I really like that last one! Those are exactly the connections I was trying to accomplish! Did I say ship 5? My bad.. it was the fourth ship. It was really fun to make though :P Thanks alot! Anyways, I was wondering if anyone coul...
by a Sir
Sun Apr 20, 2014 11:46 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Unique you say? How far are you willing to stray from the stereotypical steampunk design? Well, this is about as far as i'd go: http://i.imgur.com/28Gysxg.png Ship 5 ( i meant 4) is finished. Updated main post! This new faction is based around industrialization and the use of automatic mechanisms t...
by a Sir
Sun Apr 20, 2014 5:28 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

One of my posts yesterday seems to have disappeared into the void so I'l rewrite some things. Awesome I love steampunk! If you're looking for more ship designs, ever heard of Guns of Icarus Online? That game would be a well of inspiration for this mod. http://gunsoficarus.com/gameplay/ships-3/ https...
by a Sir
Sat Apr 19, 2014 9:54 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

About oxygen, maybe you could take the reverse route and make all crew immune to suffocation damage? I think this is possible, but I might be wrong. Then you don't need to add O2 systems to any ship, as long as you remove the graphics and alerts for lack of O2. Sorry for the soon-to-be double post....
by a Sir
Sat Apr 19, 2014 9:47 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Awesome I love steampunk! If you're looking for more ship designs, ever heard of Guns of Icarus Online? That game would be a well of inspiration for this mod. http://gunsoficarus.com/gameplay/ships-3/ https://www.youtube.com/watch?v=9dFtbn6e8ZI They have some really cool ships like the spire. The s...
by a Sir
Sat Apr 19, 2014 8:53 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

IMO you won't have much choice in the matter as you can't just remove the oxygen system without causing further problem (crew will suffocate.) :| There is the Engi Medbot workaround, but that would deprave all of your ships of one augment slot and you still need a crewmen to power the medbay to get...
by a Sir
Sat Apr 19, 2014 8:10 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

. Thanks for the feedback everyone! Just finished the second ship and updated the main post: http://i.imgur.com/M3tvStl.png Is there anything I could improve for the ships? EDIT: actually after looking at it for a while I think I will try to detail it more... maybe make it that the ships are at a so...
by a Sir
Sat Apr 19, 2014 5:47 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Seems like a very interesting mod! Can't wait to see it! One thing, how do you propose removing oxygen? You would need some sort of custom engi med-bay, because you can't remove the actual oxygen mechanic. Thanks for the feedback! I'm not sure about the oxygen though. The engi med-bay method works,...
by a Sir
Sat Apr 19, 2014 5:33 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

[WIP] [Steampunk] Lighter than air

. "Sir, incomin' telegram from an ally airship," delivered the automaton. "Our steamship is goin' down... We 'ave failed our purpose. Deliver this information, we had tried our best at, to the Confederacy, prior to being stricken. We believe it's contents shall be vital for our fleet ...