Search found 50 matches

by a Sir
Sun Apr 27, 2014 3:12 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

The flagship targeting window is slightly bigger than the normal ones. I'd say maybe 1.5 times bigger at least. So I think that might solve some of your problems. :D But that brings up a whole new issue... How will you get around the flagship's power surge? This will require testing, but I think yo...
by a Sir
Sat Apr 26, 2014 10:27 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

I'm sure there is a lot I can do, the only question is what is there that still needs doing ? ;) Other then the actual modding, as a programmer I can build tools which can assist modding in general. Besides, working on images for CE gave me some experience with image editing, so that's something el...
by a Sir
Fri Apr 25, 2014 11:59 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

This mod seems like a very interesting idea. If you need any help, I'll be happy to lend a hand. Any help would be useful! If there's anything you feel like doing, it would be very appreciated! The problem with ionisation is that you can't short-circuit a steam engine. It could be replaced with deb...
by a Sir
Fri Apr 25, 2014 1:31 am
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 36
Views: 24198

Re: [MOD] Crew Diversity

I think Slugs could have shells as an alternate form in game...

Image
by a Sir
Fri Apr 25, 2014 1:09 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

are you going to change the rebel symbol? Also, how do you propose doing charge up animations? I'd like to keep a couple hints that FTL and LTA are somehow connected... Maybe they are even happening in the same universe... For the charging up animations... I guess the steampunk gears and other stuf...
by a Sir
Thu Apr 24, 2014 9:44 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Accidental double post :roll:
by a Sir
Thu Apr 24, 2014 9:44 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

How are the weapon mounts going to work? will they be on the deck, or hanging of the bottom, or something else? Anyway, i've created a steampunk mortar type thing. http://i.imgur.com/U8Gd0Kb.png Nice mortar! I like it a lot! The weapon mounts are probably going to be mostly under the ship, with may...
by a Sir
Thu Apr 24, 2014 1:41 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

I like the idea of repeating the ion storm event!!! That combined with reduced scrap rewards and low starting power will probably make this whole concept work quite well! The lightning storm events would probably have to be reworked anyway. Since we are also changing the UI, the danger warning and ...
by a Sir
Thu Apr 24, 2014 1:31 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Thanks Sir! Ha, I know, Workers (zolts) are the main. I was mostly doing it to prove it could work (well, mostly because it was fun, I guess). The explosion sprites can be replaced easily. I recon the best workaround would be to make Workers rarity 1, everything else's 0 (except rock/mantis at, say...
by a Sir
Wed Apr 23, 2014 9:34 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 71402

Re: [WIP] [Steampunk] Lighter than air

Wow! So much activity happened today/yesterday! Since you can't actually increase the cost of buying reactor power how do you plan on limiting the power the player can have? You could possibly lower the cost of system upgrades and the scrap gain you can get from events and defeating ships I guess. I...