Wouldnt the shops/loot function for the weapons just be setting the rarity to anything but 0?
Also, if you could clarify what the bp/sp in the weapon stats is, I'd be appreciative. I'm trying this weapon stuff out for the first time and having a blast... hopefully it works.
Search found 43 matches
- Wed Sep 19, 2012 10:51 am
- Forum: Mod Development
- Topic: [Modding]Creating your own weapons
- Replies: 108
- Views: 101677
- Wed Sep 19, 2012 8:29 am
- Forum: Working Mods
- Topic: [MOD] Law's arsenal of Mods and Overpowered Weapons!
- Replies: 40
- Views: 91954
Re: [MOD-W][WIP] Ion Beam
I tested it out, and since its set up the way it is instead of as an actual weapon, it didn't seem too overpowered. Well, it probably is, but its not horribly broken like it couldve been
- Wed Sep 19, 2012 8:24 am
- Forum: Mod Development
- Topic: [Tool] ftldat r7
- Replies: 259
- Views: 252917
Re: [Modding] Packing and unpacking data.dat and resource.da
Woo.
Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety. (It would be cool if we had a huge community effort where everyone contributed events to compile into one data.dat, but that sounds like a lot of work so idk)
Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety. (It would be cool if we had a huge community effort where everyone contributed events to compile into one data.dat, but that sounds like a lot of work so idk)