Search found 43 matches

by buzzyrecky
Fri Sep 21, 2012 5:44 am
Forum: Discussion
Topic: Unlocking new ships is way too difficult
Replies: 50
Views: 25996

Re: Unlocking new ships is way too difficult

I have 5-6 ships unlocked, but I don't think I've really played any but the Kestrel (both layouts) and the Engi (first layout only, don't like the second one). The only thing I'd really like out of the other ships is their augments, but since I can just edit my data.dat to allow me to buy them in sh...
by buzzyrecky
Fri Sep 21, 2012 5:30 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 98975

Re: [MOD] Weaponanza! (16 Weapons added)

Here's a list of the current weapons for reference: Soul Shot Ion and Normal damage simultaneously. Havoc Laser Rapid fire laser. Viridian Missiles Ion Missiles. Still pierces (and ionizes) shields. Creeper Bomb Unlike other bombs, does direct hull damage... and then some. Panacea Heals everything (...
by buzzyrecky
Fri Sep 21, 2012 5:30 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 98975

[MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Notice: Panacea is bugged, and there really isn't a way to fix it with the current way modding works. If you're going to use it for it's healing properties, avoid using it on rooms with systems in them, and you should be good. This is Weaponanza, a mod focused on bring you unique weapons without los...
by buzzyrecky
Fri Sep 21, 2012 3:32 am
Forum: Mod Development
Topic: [Modding Help] Starting Game Event
Replies: 4
Views: 4290

Re: [Modding Help] Starting Game Event

I noticed this as well when I was testing my events, but I noticed that if you add a followup event to it, rather than making it happen immediately, it should work. example (I dont remember the exact way to code this but this is the general idea): <event=start game> ___<text>you cant use this one</t...
by buzzyrecky
Fri Sep 21, 2012 1:09 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 943832

Re: Grognak's Mod Manager

Can someone explain how the append thing works?

Are we just supposed to put ONLY the changed/added stuff in there? And if so, how does it know where to put it in the actual xml
by buzzyrecky
Thu Sep 20, 2012 8:51 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 943832

Re: Grognak's Mod Manager

How do I open the mod manager with a mac? I can't seem to locate the directory the main.py is in because its in steam, so theres spaces and all sorts of complicated stuff in the path bar also, if you get to this quickly... how would I compress both the data and img folders into one ftl file? do i pu...
by buzzyrecky
Thu Sep 20, 2012 8:21 pm
Forum: Mod Development
Topic: [MOD] Spectral Lasers yay
Replies: 10
Views: 8292

Re: [MOD] Spectral Lasers yay

I've jet to find any of my 'modded' weapons in the shop. Is there a special list you need to add the weapon-name to? May I was just being unlucky, but I would like a confirmation ^^' Mod items definitely do appear in shops. I don't think you need to add anything anywhere, just make sure the rarity ...
by buzzyrecky
Thu Sep 20, 2012 2:34 am
Forum: Mod Development
Topic: [MOD] Spectral Lasers yay
Replies: 10
Views: 8292

Re: [MOD] Spectral Lasers yay

Nope, it adds a completely new one. You can find it as the third weapon for the kestrel and in shops for 100 scrap.
by buzzyrecky
Thu Sep 20, 2012 12:27 am
Forum: Mod Development
Topic: [MOD] Spectral Lasers yay
Replies: 10
Views: 8292

Re: [MOD] Spectral Lasers yay

I am unsure why the resource thing didn't work, as I tested it multiple times and it seemed fine for myself, but hopefully it changes by the time I make another mod, I guess. I think that in order to combine the mods you would have to open up the data.dat and edit them both together yourself (which ...
by buzzyrecky
Wed Sep 19, 2012 11:51 am
Forum: Mod Development
Topic: [MOD] Spectral Lasers yay
Replies: 10
Views: 8292

[MOD] Spectral Lasers yay

This is more of a test mod than something you'd actually want to use, but I decided to try my hand at making a weapon so here it is. It's kinda overpowered (not broken, but enough to be unfair), so I'd recommend you not use it besides to test it out, but its a weapon called the Soul Shot (at least f...