Search found 43 matches

by buzzyrecky
Sun Sep 23, 2012 7:54 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97082

Re: [Modding] R&D and current findings

I tried everything I could for the past 2 hours or so, and nothing worked to remove the weapon. Not sure if only augments are removable and not weapons as well, but either way that sucks. I'll just work around it. You also cannot add/remove ship systems, to the best of my knowledge. (ie no "an...
by buzzyrecky
Sun Sep 23, 2012 3:17 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97082

Re: [Modding] R&D and current findings

I tried everything I could for the past 2 hours or so, and nothing worked to remove the weapon. Not sure if only augments are removable and not weapons as well, but either way that sucks. I'll just work around it.
by buzzyrecky
Sun Sep 23, 2012 2:21 am
Forum: Mod Development
Topic: My ideas for some mods.
Replies: 3
Views: 2763

Re: My ideas for some mods.

number 2 sounds easy enough to do, actually. I might do it once I finish the update to mu current mod.
by buzzyrecky
Sun Sep 23, 2012 1:14 am
Forum: Mod Development
Topic: [Modding] The increasing events great thread *upd. 09/23th*
Replies: 4
Views: 4936

Re: [Modding] The increasing events great thread

I'm pretty sure you're missing the part to make the events actually show up in-game. Unless you want to rework the current system for every sector with event spawning (I wouldnt recommend this unless you want events for specific areas), you should just stick all of your custom events under the 'item...
by buzzyrecky
Sat Sep 22, 2012 10:56 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97082

Re: [Modding] R&D and current findings

I found the event, and there is literally nothing mentioned the removal of the damaged pod. Dang... oh well.

Unless you're talking about something other than the zoltan study
by buzzyrecky
Sat Sep 22, 2012 10:48 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97082

Re: [Modding] R&D and current findings

It's definitely possible to remove augments, and given the way the game is coded, I wouldn't be surprised if you can remove weapons as well. Take the sectorEnergy.xml and search for the Crystal-Alien-Revive event, it removes the Damaged Statis Pod augment. Shop appears to be hardcoded (like the ran...
by buzzyrecky
Sat Sep 22, 2012 10:45 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 931764

Re: Master Mod List

Anyone have an Idea on how to make it so Everything cost's nothing and Disable the rebel fleet to work at the same time? That would be easy. If theres already mods with the append support, you can go get those, but if not, open the blueprint.xml and change the cost for each individual item to 0 (te...
by buzzyrecky
Sat Sep 22, 2012 4:51 am
Forum: Discussion
Topic: Crystal Guns
Replies: 6
Views: 7662

Re: Crystal Guns

I think there's supposed to be 2 versions of both the burst and heavy crystal weapons (mark 1 and 2), but thats it.
by buzzyrecky
Sat Sep 22, 2012 3:56 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 98548

Re: [MOD] Weaponanza! (16 Weapons added)

i made an account just so i could say i find this enjoyable. i have a idea, what about a beam that hits with ion. please put it in its better idea than the viridan missile. the x weapons should be in stores but rare. i cant find any but the artemis one Thanks! And if you want an ion beam, I think t...
by buzzyrecky
Sat Sep 22, 2012 3:54 am
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 97082

Re: [Modding] R&D and current findings

I've been figuring out how to code events, and after finding the sectordata xml everything FINALLY makes sense, but I was wondering two things: -Is there any way to tell an even to take a specific weapon from you? You can do it with crew/fuel/missiles/etc... but what if I wanted an event to take my ...