Search found 245 matches

by WhiteWeasel
Mon Feb 20, 2017 11:31 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332656

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

How do you adjust the height of a gib so it correctly overlaps the other pieces? EDIT Never mind, found it in the ship overview.
by WhiteWeasel
Mon Feb 20, 2017 8:37 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332656

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

kartoFlane wrote:You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)

Awesome, will have to try that out tomorrow. Thanks for the reply.
by WhiteWeasel
Mon Feb 20, 2017 2:27 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332656

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

How do I find the gib editor for my ship? The ship and rooms are in the way, so I can't really place them right with all the junk on the screen.
by WhiteWeasel
Sat Feb 18, 2017 9:36 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 11128

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

-snip- -snip- -snip- -snip- To those that have given feedback and helped me shape my designs. Sorry for the long wait, I came back to this mod as I felt... not right just leaving it in limbo. I know it's fair to say life gets in the way, but now that I feel better psychologically, I can continue wo...
by WhiteWeasel
Sat Feb 18, 2017 4:14 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 196266

Re: Previews from the impatient

Somebody is having a bad time.
Image
by WhiteWeasel
Thu Feb 16, 2017 11:02 pm
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1142928

Re: Slipstream Mod Manager v1.6 (2014-10-25)

How do you do the metallic paint job effect the lanius ship has in GIMP? EDIT: Wrong Thread. I'v managed to a do a quick and dirty one with the gradient tool/
by WhiteWeasel
Thu Feb 16, 2017 2:29 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 196266

Re: Previews from the impatient

Behold the starfighter that took being a glass cannon to heart. (Paint job is a place holder)
Image
by WhiteWeasel
Thu Feb 16, 2017 3:13 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 376423

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Actually Power Bars 9 and 10 put your engine power to 0. What you're getting is the manning bonus. There is no fix to this, you just don't put that much power into Engines. Just like Level 4 Mind Control is useless. Level 4 Hacking is too but Level 5 is 2 minutes of Hacking power. So no super engin...
by WhiteWeasel
Thu Feb 16, 2017 2:37 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 376423

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I have a question. I'm making a custom ship and giving it 10 Engine power, but power bars 9 and 10 make evade drop to base again, how do I fix this?
by WhiteWeasel
Tue Feb 14, 2017 8:40 pm
Forum: Mod Development
Topic: Should I keep going?
Replies: 7
Views: 2261

Re: Should I keep going?

Eh, I don't like staring at unfinished works. I need to get my F5 Mercury ship finished, and will probably have to spend a little time "re-learning" how to mod FTL. viewtopic.php?f=12&t=28701