Search found 245 matches

by WhiteWeasel
Fri Feb 24, 2017 1:26 pm
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 11085

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85

The above changes in my last post have been implemented in v.85! Also here's screenshot of what the complete sprites for my missile weapons that will be hitting in the next patch.
Image
by WhiteWeasel
Fri Feb 24, 2017 7:45 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 11085

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

some other things I noticed (images) -snip- Thank you for taking the time to give feedback. 1) Tooltips and weapon descriptions will be fixed, as the errors come from both from me putting in placeholders, and updating a weapons stats without updating the description to match the changes. 1b) Long s...
by WhiteWeasel
Thu Feb 23, 2017 10:47 pm
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 11085

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Seems like I'm talking to a wall... this place is so empty and quiet now. I've seen a couple of downloads on the newer stuff. Any thoughts/feedback/glaring issues? maybe you'll get more coverage if you post in the Working Mods forum? about the mod itself, I haven't gotten the chance to play it but ...
by WhiteWeasel
Thu Feb 23, 2017 8:02 am
Forum: Mod Development
Topic: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85
Replies: 34
Views: 11085

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Seems like I'm talking to a wall... this place is so empty and quiet now. I've seen a couple of downloads on the newer stuff. Any thoughts/feedback/glaring issues?
by WhiteWeasel
Thu Feb 23, 2017 6:44 am
Forum: Tips, Strategy & Guides
Topic: FTL Rules Of Thumb
Replies: 63
Views: 67596

Re: FTL Rules Of Thumb

102 - A store with a [Wanted item here] will pop up the next jump after you have splurged most of your scrap on upgrades.
by WhiteWeasel
Thu Feb 23, 2017 2:10 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 375101

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

With most of my ships and weapons complete, I feel ready to move on to the next chapter of my work. And that is to give baddies my weapons and make weapons show up in the weapons pool for generated enemies. Any tutorials or guides for doing this? I found the lists, do I just add this section to my a...
by WhiteWeasel
Mon Feb 20, 2017 11:55 pm
Forum: Mod Development
Topic: Should I keep going?
Replies: 7
Views: 2251

Re: Should I keep going?

Dude you have some good modding and art skills. If you decide that you are tired of making mods for FTL, I would suggest that you check out Tachyon. Several people of Tachyon community are working on an MMO mod, your skills would do well there. + it would be something fresh for you. ;) Cheers. It's...