Search found 41 matches

by Saizew
Tue Apr 15, 2014 2:41 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

@Sleeper service: Just some more (maybe stupid) questions: Is there any reason why there is no interaction with slug crew-members on empty beacons? Maybe code-restrictios? Haven't checked all other possible races yet since i have a strictly view/taste who should be in my crew... :mrgreen: May i ask ...
by Saizew
Tue Apr 15, 2014 2:32 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

Flypaste wrote:I've not checked if it was reported yet as I'm in a hurry, but random loot hangs when I try to install it. And yes, I followed the recommended load order on the front page.


Also read the stuff about java on 64bit/32bit sytems? ;) Just a quick guess...
by Saizew
Tue Apr 15, 2014 1:51 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

(...) But you can not tell what the EL gear does just from looking at the weapons right now. A harmless one shot laser might actually pierce your shields, but when the enemy fires its already too late. The game becomes very punishing when you are at the mercy of unpredictable enemy weapons and adju...
by Saizew
Tue Apr 15, 2014 1:14 am
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 793165

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Am I getting something wrong? I get only a dump upon opening a saved game...

/Edit:

Forget about above...
Made the same mistake as Ginrikuzuma... :mrgreen:
Was distracted by the headline...
by Saizew
Tue Apr 15, 2014 12:06 am
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 425130

Re: [MOD] Better Planets and Backgrounds 1.3.1

Unpack the file with 7-zip. It's an archive which contains the .ftl-file and a readme... ;)
by Saizew
Mon Apr 14, 2014 11:25 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

@sleeper service I like the way you changed the exit-beacon-encounter. Now it really matters whether you get there first. And also that you are forced to advance to some next sector even if you manage to win the encounter. Just allow me a quick question on Endless Loot/Non-EL Enemy Loadout since my ...
by Saizew
Fri Apr 11, 2014 7:35 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Something odd: Upon reloading the first Civil sector, it changes into contested space. Also former explored/revealed shops & events are gone. Haven't seen or noticed that before, so this might need a confirmation from someonelse if that's an "old" bug which i missed to notice or if som...
by Saizew
Wed Apr 09, 2014 1:10 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)

@Sleeper Service Don't know whether it was discussed before, and/or if it's moddingwise possible: It seems a bit odd to me, that when upgrading the long-range scanner into the sector-scan augment, you loose the capability of the predecessor. Is it possible to combine both? So, in it's "normal&q...
by Saizew
Tue Apr 08, 2014 9:30 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)

Two things i noticed, but can't judge whether bug or feature 'cause maybe i haven't progressed enough or it's a matter of the level of difficulty: Haven't seen/met any slugs in shops or any events which gives you new crewmembers. Also, the number of enemy crewmen aboard enemy ships seems to be sligh...
by Saizew
Tue Apr 08, 2014 9:13 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4209127

Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)

Do you think it would be possible to add, like in the original infinite space mod, an option that would forever remove the threat of the rebel fleet. I'm somewhat of a completionist and I love being able to explore as much as I can of each sector. Maybe a third option at the jump beacons that would...