Search found 155 matches
- Wed Sep 19, 2012 2:45 am
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1083551
Re: Grognak's Mod Manager
Haven't tested it yet but I love the idea. I do have to ask though - most mods will be editing blueprints.xml, and I imagine a fair few will also involve Events, autoBlueprints, and Animations. -How does the manager resolve multiple mods making different changes to the same files? -In the event of ...
- Tue Sep 18, 2012 11:37 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1083551
Re: Grognak's Mod Manager
Okay, this is pretty cool. Now please try to make a Mac version? Everything comes as an EXE for every game nowadays and it makes me feel left out. As far as I can tell, I don't think that'll be much of a problem. I'll try to include it in a later version. Haven't tried it yet, but still, brilliant!...
- Tue Sep 18, 2012 11:31 pm
- Forum: Working Mods
- Topic: [MOD] Recalibrating Protocols
- Replies: 20
- Views: 27495
Re: [MOD] Recalibrating Protocols
Loving the change list! I'll try it out.
- Tue Sep 18, 2012 11:28 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1083551
Re: Grognak's Mod Manager
Moosicorn wrote:How does this work really can you just turn the mods off and on?
Yes, as long as the developer offers a .ftl file.
- Tue Sep 18, 2012 10:35 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1083551
Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Grognak's Mod Manager * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * NOTE - Grognak's Mod Manager is no longer in development and has been succeded by Slipstream Mod Manager Please restore your game to vanill...