Search found 155 matches

by Grognak
Wed Sep 19, 2012 2:45 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 824276

Re: Grognak's Mod Manager

Haven't tested it yet but I love the idea. I do have to ask though - most mods will be editing blueprints.xml, and I imagine a fair few will also involve Events, autoBlueprints, and Animations. -How does the manager resolve multiple mods making different changes to the same files? -In the event of ...
by Grognak
Tue Sep 18, 2012 11:37 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 824276

Re: Grognak's Mod Manager

Okay, this is pretty cool. Now please try to make a Mac version? Everything comes as an EXE for every game nowadays and it makes me feel left out. As far as I can tell, I don't think that'll be much of a problem. I'll try to include it in a later version. Haven't tried it yet, but still, brilliant!...
by Grognak
Tue Sep 18, 2012 11:31 pm
Forum: Working Mods
Topic: [MOD] Recalibrating Protocols
Replies: 20
Views: 20505

Re: [MOD] Recalibrating Protocols

Loving the change list! I'll try it out.
by Grognak
Tue Sep 18, 2012 11:28 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 824276

Re: Grognak's Mod Manager

Moosicorn wrote:How does this work really can you just turn the mods off and on?


Yes, as long as the developer offers a .ftl file.
by Grognak
Tue Sep 18, 2012 10:35 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 824276

Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Grognak's Mod Manager * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * NOTE - Grognak's Mod Manager is no longer in development and has been succeded by Slipstream Mod Manager Please restore your game to vanill...