Search found 230 matches

by Icehawk78
Tue Oct 09, 2012 12:55 pm
Forum: Mod Development
Topic: [MOD][WIP] Extra scoop of vanilla
Replies: 45
Views: 29611

Re: [MOD][WIP] Extra scoop of vanilla

cogitator wrote:Continuing with my random questions, although I do see several ways to define damage types and specify systems damage, is there a way to cause a random hull breach? I suspect this is not the case (the madman with explosives would have been perfect for this) but I am just curious.

Don't think so.
by Icehawk78
Tue Oct 09, 2012 12:53 pm
Forum: Mod Development
Topic: [WIP] Tablet Port
Replies: 15
Views: 14427

Re: [WIP] Tablet Port

Do bear in mind that any version that you create would not be allowed to use or distribute the original game's assets (graphics, events, etc) and that the original developers are most likely looking into creating their own mobile version of the game. Additionally, if you planned on releasing a mobil...
by Icehawk78
Tue Oct 09, 2012 2:04 am
Forum: Mod Development
Topic: Unique Crew Names, Art, And Animations?
Replies: 12
Views: 9802

Re: Unique Crew Names, Art, And Animations?

Cooly568 wrote:When I said very strong crew member I meant one with like, 1.5x speed, the same telekinetic powers as slugs, double health, and double attack power. :roll:

This is currently not possible with the existing mod format.
by Icehawk78
Tue Oct 09, 2012 12:02 am
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235981

Re: [Tool] ftldat r7

MrAdam wrote:You cant reference a function in the size parametre, already tried it :-)

Ah. That sucks.

Maybe if you have some other way of setting a local variable to the output of a function? I'm not certain, I've never worked with that package.
by Icehawk78
Mon Oct 08, 2012 11:43 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235981

Re: [Tool] ftldat r7

(Slightly modified - sorry, but arrays just bug me because you can't properly loop over them) public class BinaryFile { @BoundNumber() public Integer indexSize; @BoundList(size = "indexSize") public List<Integer> indexes; @BoundList(size = "indexUsed()") public List<DataFile> fil...
by Icehawk78
Mon Oct 08, 2012 11:30 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1017142

Re: Grognak's Mod Manager (v1.3)

Lazurkri wrote:Would you care to tell me why my virus checker is telling me that their are two trojans in this download?

Because it's overzealous and reporting false positives. As mentioned numerous times in this thread, including two posts immediately before yours.
by Icehawk78
Mon Oct 08, 2012 8:51 pm
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 40212

Re: [MOD - WIP] Star Trek Addon

hellcatv wrote:I think Klingon ships should either not have medbays and have global healing (so you can't recharge in combat--but you can slowly heal over time) or have a 1x1 medbay.

The first is not currently feasible - the Engi healing augment runs off of your medbay.
by Icehawk78
Mon Oct 08, 2012 8:48 pm
Forum: Mod Development
Topic: [MOD][WIP] Extra scoop of vanilla
Replies: 45
Views: 29611

Re: [MOD][WIP] Extra scoop of vanilla

As for your other points: 1) agreed, changed. On this topic, is it possible to have different rewards depending on defence drone level? I think so - not tested/verified, but I'd try to see if you can say req="DEFENSE_2", which is the name of the Defense Drone Mk II. 2) Well that is an int...
by Icehawk78
Mon Oct 08, 2012 6:43 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235981

Re: [Tool] ftldat r7

MrAdam wrote:Wow, thanks for the info ;-) Ill test it when I get home in a few hours :)

No problem, let me know if it works for you.
by Icehawk78
Mon Oct 08, 2012 6:42 pm
Forum: Mod Development
Topic: [MOD][WIP] Extra scoop of vanilla
Replies: 45
Views: 29611

Re: [MOD][WIP] Extra scoop of vanilla

One of the biggest recurring themes seems to be that many players would like to have event choices that are less cut and dry. A good example of this is the event where you find the the little six-legged pony planet. After the first few times you quickly learn there is a definite "good choice&q...