Search found 859 matches

by Kieve
Thu Apr 16, 2015 3:44 am
Forum: Mod Development
Topic: [MISC] Mod Logo Design
Replies: 9
Views: 5342

Re: [MISC] Mod Logo Design

Yeah, I was specifically referring to height. Sorry if that was unclear. :oops:
by Kieve
Mon Apr 13, 2015 5:50 pm
Forum: Mod Development
Topic: [MISC] Mod Logo Design
Replies: 9
Views: 5342

Re: [MISC] Mod Logo Design

As in-thread banners they're fine.
As signatures... not so much. I strongly encourage you to downsize them when using as signature - 150px tall is about the maximum you ever want to go, and generally less is better.
by Kieve
Fri Apr 03, 2015 8:04 pm
Forum: Mod Development
Topic: [TC][WIP] FTL:Incursion
Replies: 155
Views: 92188

Re: [TC][WIP] FTL:Incursion

Hubnester wrote:Gah, I hate to be 'that guy', but...how's mod development?

Stalled. I haven't done anything with this in months now, sorry to say. I have ideas, but simply can't focus on them long enough to settle down and work on it.
by Kieve
Wed Apr 01, 2015 4:57 am
Forum: Technical Support and Bugs
Topic: I have a problem
Replies: 2
Views: 1694

Re: I have a problem

Sorry, but there is no browser version of FTL. Steam uses URL links to run games, but these links just trigger .EXE files. That was my first thought too, but apparently there is . Check here . As to your "problem," Trubbl3, sorry but it looks like you'd have had to buy it from one of the ...
by Kieve
Thu Mar 26, 2015 5:33 am
Forum: Videos
Topic: Lets Play FTL - With KyleKidd
Replies: 3
Views: 3230

Re: Lets Play FTL - With KyleKidd

ProTip: When a person with only one or two posts to their names makes a single sentence response that doesn't make any sense or is copied from the post above (with some words replaced by running a thesaurus through it)... It's a spambot. Ignore them. And that's when the Bancannon locks in on them a...
by Kieve
Thu Mar 19, 2015 4:18 am
Forum: General Off Topic
Topic: Other games with harsh difficulty
Replies: 57
Views: 93070

Re: Other games with harsh difficulty

Tyrantissar wrote:...and that would have a nice Niche on a YouTube channel or any other podcast/broadcast you could imagine.


As well as endless debates over "omg, hax, can't be done legit."
by Kieve
Fri Mar 06, 2015 5:45 am
Forum: Mod Development
Topic: [mod]FTL: The Old War - first stable version!
Replies: 25
Views: 20984

Re: [mod]FTL: The Old War - first stable version!

TheFallenAngel359 wrote:I love this mod. Are you okay with letting me use some of the hull images as long as I give you credit?


Why are you spamming this on so many threads?
by Kieve
Sat Feb 28, 2015 7:39 am
Forum: Mod Development
Topic: Beam colors
Replies: 1
Views: 1329

Re: Beam colors

I think I found something: <weaponBlueprint name="BEAM_BIO"> <type>BEAM</type> <tip>tip_crew_beam</tip> <title>Anti-Bio Beam</title> <short>Anti-Bio Beam</short> <desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</des...
by Kieve
Mon Feb 02, 2015 6:54 am
Forum: Discussion
Topic: Voice Control
Replies: 5
Views: 2521

Re: Voice Control

But there's still so much more to be done. By whose metric? The only major development you might see from this point on is a port to Android, but I can say with absolute confidence that adding in major features (particularly something as complex as voice recognition) is well beyond the scope of any...