Search found 65 matches

by Ciurrioc
Mon Feb 10, 2014 8:30 pm
Forum: Mod Development
Topic: Ship engine effects?
Replies: 14
Views: 4726

Re: Ship engine effects?

Just making sure, you guys did an awesome job, I'll made a Federation version of the ship once I get past this particular issue :x

nothing I am doing is working, changing the room art, redoing the ftl file in subliminal (which shows up just fine) I'm at a lost -_-
by Ciurrioc
Mon Feb 10, 2014 6:41 pm
Forum: Mod Development
Topic: Ship engine effects?
Replies: 14
Views: 4726

Re: Ship engine effects?

It is his ship lol, I modified it alot lol. I even posted a link to a pic in his thread :p out of respect I didn't release it but that doesn't mean I don't want to play it lol.
by Ciurrioc
Mon Feb 10, 2014 6:12 pm
Forum: Mod Development
Topic: Ship engine effects?
Replies: 14
Views: 4726

Re: Ship engine effects?

I look forward to what ever results you uncover, I do have another concern however. would anyone know what causes a room to darken? a ship I clapped together from another mod has this issue where the cockpit is darker than everywhere else. I have no idea what is causing this when I did the rooms, an...
by Ciurrioc
Mon Feb 10, 2014 5:59 pm
Forum: Mod Development
Topic: Ship engine effects?
Replies: 14
Views: 4726

Re: Ship engine effects?

Sigh, figured that would be the case. and yeah I surmised using the System glow images would be static BUT it would be possible to simulate well, damaged engines where I'd just remove the glow from one of the engines for instances engine_glow2 or 3.

gonna miss the actual effects though. :x
by Ciurrioc
Mon Feb 10, 2014 4:44 pm
Forum: Mod Development
Topic: Ship engine effects?
Replies: 14
Views: 4726

Ship engine effects?

Apologies if this has been asked before, I didn't find anything in my search on the forums, but at the same time no ships currently made have what I'm looking for, unless they are a Kestrel >_>. I refer to the glow effects on the Kestrel's engines. its not repeated anywhere at all, I can't find the ...
by Ciurrioc
Mon Feb 10, 2014 4:20 pm
Forum: Working Mods
Topic: [SHIP] Normandy SR-2
Replies: 11
Views: 10552

Re: [SHIP] Normandy SR-2

A Very nice Normandy Model by far, gonna give this a whirl with captains edition after :D I played an SR2(1?) ship along time ago on the MAss effect mod for FTL, nice to see another SR2

great work
by Ciurrioc
Fri Jan 31, 2014 12:32 am
Forum: Discussion
Topic: Is there any kind of figure/estimate for events in FTL:EE?
Replies: 2
Views: 1593

Re: Is there any kind of figure/estimate for events in FTL:E

You my friend need to give Captains edition mod a whirl.
by Ciurrioc
Thu Jan 30, 2014 6:25 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3825382

Re: FTL Captain's Edition 1.092

Where they go diagonally phasing through walls? probably due to the doors being linked to a room its not connected to. a simple fix if thats the case.
by Ciurrioc
Tue Jan 28, 2014 11:44 pm
Forum: Discussion
Topic: What might you want to see in the new update?
Replies: 42
Views: 18939

Re: What might you want to see in the new update?

I'd like to if its not already mentioned like to fire at multiple rooms with weapons that shoot more than one shot and with that a suppressive fire mode where said weapons when set to auto fire just re-target the rooms, allows me to micro a bit less while causing havoc on the ship with weapons like ...
by Ciurrioc
Mon Jan 27, 2014 3:31 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3825382

Re: FTL Captain's Edition 1.092

Hey for CE and FTL in general is there a way for Multi round weapons like Cluster bombs and 2-4 firing missiles to target different rooms in one volley? and has anyone got caught with their tail hanging out during an Planetary Defense weapons barrage? like your engines giving out after a hit.