Search found 65 matches

by Ciurrioc
Thu Apr 17, 2014 5:25 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3779888

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Hey Blue :mrgreen: nice to see you around these parts.
by Ciurrioc
Wed Apr 16, 2014 2:27 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3779888

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

Have their been reports of clicking Autofire crashing the game? want to know that before I start giving details etc etc. just happened to me and I wouldn't have really known since I don't really use auto fire lol. or don't normally get weapons where its prudent to have it on. load order is BP&B ...
by Ciurrioc
Tue Apr 15, 2014 7:59 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 365664

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

You can still use it now to make normal ships and just put in AE rooms by hand, tedious but not impossible lol

yes I got impatient.
by Ciurrioc
Tue Apr 15, 2014 5:01 pm
Forum: Discussion
Topic: Your "Fuck you, FTL" Moments
Replies: 487
Views: 244559

Re: Your "Fuck you, FTL" Moments

hahaha what luck. I haven't played with the clone bay, I can't find it in me to expend characters like that :P I micromanage like crazy, the clone bay would just give me crutch and I'd end up like a previous fellow who got his clone bay damaged and couldn't resurrect all the ready bodies in the bay....
by Ciurrioc
Tue Apr 15, 2014 4:58 pm
Forum: Technical Support and Bugs
Topic: Flak gun crash?
Replies: 2
Views: 1298

Re: Flak gun crash?

I will, whenever I come across it again. same goes for setting the Flak gun to auto fire, instant crash BUT in this case I was using the CE mod, for some reason the flak gun works now (in CE) >_> but setting it to auto fire also crashes the game. however because its a mod I didn't count that. I'll r...
by Ciurrioc
Mon Apr 14, 2014 6:05 pm
Forum: Working Mods
Topic: Custom Ships
Replies: 5
Views: 3864

Re: Custom Ships

Just make the vessel as you normally would, take note of the rooms you want to add AE systems too, and manually apply the art accordingly. tedious, more prone to slip ups, but it works :3
by Ciurrioc
Mon Apr 14, 2014 4:19 pm
Forum: Mod Development
Topic: [W.I.P] Moon Shadow
Replies: 3
Views: 1736

Re: [W.I.P] Moon Shadow

thank you guys lol I've added the layout to the original post, I like it but thats primarily for my run on CE) what I want is as few four tile rooms as possible. the layout now is too "loud" for a stealth ship :P imo. again up for suggestions. finished the art for the gibs, need to redo th...
by Ciurrioc
Mon Apr 14, 2014 2:01 am
Forum: Mod Development
Topic: [W.I.P] Moon Shadow
Replies: 3
Views: 1736

[W.I.P] Moon Shadow

http://cloud-2.steampowered.com/ugc/486695669229352869/37CCB73547D1FD2CA346802894CBFBB688B29D77/ http://cloud-3.steampowered.com/ugc/486695669272000238/383951D9C660440812AC49FE28B126365A90C892/ please disregard the stats, lol. they've since been updated. um this is about a days work give or take, I...
by Ciurrioc
Mon Apr 14, 2014 1:31 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 365664

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Lol hopefully this comes about sooner or later, its tedious doing all this by hand. kudos to the early ship builders before Superluminal and Darkfrosts(?) Ship editors were even a thing.
by Ciurrioc
Mon Apr 14, 2014 12:58 am
Forum: Technical Support and Bugs
Topic: Flak gun crash?
Replies: 2
Views: 1298

Flak gun crash?

happened across a flak gun lvl 1 from a rock ship. mounted it, proceeded to fire, targeting reticule on mouse was a black box surrounded by a red circle...mk I try to shoot, it crashes the game. only mod I'm using is my custom ship that doesn't alter weapons in anyway. its just a ship. verified inte...