Search found 204 matches

by TaxiService
Wed Jul 22, 2015 2:20 pm
Forum: Mod Development
Topic: Weather Control Device Detected
Replies: 6
Views: 2491

Re: Weather Control Device Detected

Look into MTE's code for how to make hazards spawn, and also in CE's code for advanced stuff like custom hazards (which i have got no clue on how to do, lol) Still, we're here if you have any doubts! EDIT: actually, i guess i could have just pasted the hazard spawner's code here. <event name="M...
by TaxiService
Wed Jul 22, 2015 2:17 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 246014

Re: Previews from the impatient

by TaxiService
Wed Jul 22, 2015 12:02 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 246014

Re: Previews from the impatient

http://i.imgur.com/gMgZeEt.png t-that's a tau cannon!! isn't it?? You should totally make a very fast yellow beam and add the KKHSHHHSH sound to it! :) I think I have some HL sounds lying somewhere on my disk, if you want I can make a .ogg for you! EDIT: oh my god-- i just realised, a gluon gun cou...
by TaxiService
Sun Jul 19, 2015 10:04 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 246014

Re: Previews from the impatient

They called it Previews from the Impatient. But they never expected someone this impatient... NarnKar spams the forums: coming soon to a board near you... ROFL X'D Anyway, dude! Looking pretty sweet! :D I think you should totally animate the weapon! ...well, unless you have rooms on top of it, of c...
by TaxiService
Sun Jul 19, 2015 7:47 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 290
Views: 205441

Re: The Shipyard

Terrible, I know, but you only have to look at a small part of it while flying it thanks to the floor image. I don't think it's terrible at all! It's actually pretty cool! I guess the original sprite was meant to be, like, bigger probably? But I like it! It feels... i don't know, fresh or something...
by TaxiService
Sat Jul 18, 2015 8:28 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 246014

Re: Previews from the impatient

>The slanting I was more talking about was like, uhhh-- >[pic] I know! That's the reason for my last post. :P >Perspective is confusing. If you mean FTL's [bastard offspring of perspective and axonometric projections], i agree! XD So, to sum up my newfound philosophy on ship design: ⋅ Sin...
by TaxiService
Sat Jul 18, 2015 2:59 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 246014

Re: Previews from the impatient

>Sorry for spamming the thread with my shit. I wouldn't even dream of classifying your posts as spam. This thread exists just for discussing one's own mods before public release! You shouldn't feel sorry at all! :o >080.jpg You're killing me with nostalgia, man! XD Don't do that! jk. i'd actually b...
by TaxiService
Thu Jul 16, 2015 8:26 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 290
Views: 205441

Re: The Shipyard

Pretty neat! I think it looks like some sort of rebel cargo ship. I'd totally use it in a mod that added more ships to the game!
by TaxiService
Thu Jul 16, 2015 7:15 pm
Forum: Mod Development
Topic: Bringing IRC back to life
Replies: 2
Views: 1411

Bringing IRC back to life

Hello! This topic is not directly related to modding but I decided to post it here because it concerns the people that browse this section. Consider me sorry if this thread will have to be moved elsewhere :oops: Back in my halo-modding days, I used to hang out with other modders in an IRC channel . ...