Search found 204 matches

by TaxiService
Sat Dec 28, 2013 3:29 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 54151

Re: [SHIP] The Moke (ver. 1.1)

Updated the mod to version 1.1. Here's the changelog: - the name of the ship is not "The Abiding Moke" anymore. - changed ship description a little. - fixed engine room interior image being one pixel off. - made a proper UI icon. - replaced original shield with a proper one. - modified roo...
by TaxiService
Tue Dec 24, 2013 1:27 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 54151

Re: [SHIP] The Abiding Moke

Thanks! I actually am a kinda seasoned Halo 1 modder. That doesn't have much to do with FTL, but i've always been prone to modding in general, i guess. Also i have some experience with graphic tools, and drawing stuff with pixels is something i find particularly fun!
by TaxiService
Tue Dec 24, 2013 1:13 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 54151

Re: [SHIP] The Abiding Moke

Oh hey! I wanted to make a remark about my nickname: It's not a ripoff of yours! I've been using it since 2007 because of reasons. It's weird in a good way to see somebody with "service" in their nick too! :P Anyway thank you very much! I take the chance to compliment you on the Captain's ...
by TaxiService
Mon Dec 23, 2013 11:19 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 54151

[SHIP] The Moke & Firestarter (3.0, for AE)

EDIT: If anyone ever wants to make a 3d model of this ship for any reason, keep in mind that the sprite is not accurate at all from a perspective standpoint. To better make some feel parts cylindric i had to use some tricks that made the sprite appear as if it's seen both by axonometric and perspect...