Search found 204 matches

by TaxiService
Mon Sep 07, 2015 9:53 pm
Forum: Working Mods
Topic: [Alpha] FTL Achievement Helper
Replies: 11
Views: 5260

Re: [Alpha] FTL Achievement Helper

I think i've read somewhere that ships could not be spawned on the first beacon of a game. This whole event happens on the first beacon, right? Try checking if loading this event from another beacon spawns the correct ships, maybe..! also geez dude that code is madness!!! XD I mean, i had never seen...
by TaxiService
Thu Sep 03, 2015 3:41 pm
Forum: Working Mods
Topic: Mod to Explore the Crystal Sector
Replies: 18
Views: 7171

Re: Mod to Explore the Crystal Sector

Instead of Notepad/Wordpad, use a good text editor, like Notepad++ or SublimeText This should be written in huge letters somewhere. Like in the site's banner! :shock: ...or at the top of the modding guides thread, maybe. A *good* text editor is a fundamental tool. o_o I can't stress this fact enough.
by TaxiService
Thu Sep 03, 2015 3:32 pm
Forum: Working Mods
Topic: [SHIPS][AE] Monster World
Replies: 33
Views: 21780

Re: [SHIPS][AE] Monster World

Dude. I love the way you use spliced ship parts. I like the fly and the stingray particularly. The fly's wings are friggin genius.
by TaxiService
Thu Sep 03, 2015 3:25 pm
Forum: Mod Development
Topic: Mod Testing Environment 2 - A mod to test mods
Replies: 5
Views: 6716

Re: Mod Testing Environment 2 - A mod to test mods

(reserved for future use)

Has anyone tested this yet?
by TaxiService
Tue Sep 01, 2015 9:32 am
Forum: Mod Development
Topic: FTL Ship Selector (removes player ship limits)
Replies: 20
Views: 11028

Re: FTL Ship Selector (removes player ship limits)

Thanks y'all! As R4V3-0N said, player ships are hard coded, which is why this was a total pain in the butt to make. @R4V3-0N Possibly, I'm only mildly familiar with regular FTL modding, and I haven't reverse engineered any of the code that deals with that stuff. My main focus right now is trying to...
by TaxiService
Tue Sep 01, 2015 8:47 am
Forum: Mod Development
Topic: FTL Ship Selector (removes player ship limits)
Replies: 20
Views: 11028

Re: FTL Ship Selector (removes player ship limits)

No dude, it's just a patch for the .exe, it doesn't include any of the game's assets. Just checked.

FoShizzle: you are a friggin' pioneer. I wish you the best of luck in completing your project and I hope you'll stick around! People like you are those that take a game's modding to a new level.
by TaxiService
Mon Aug 31, 2015 7:27 pm
Forum: Working Mods
Topic: [Alpha] FTL Achievement Helper
Replies: 11
Views: 5260

Re: [Alpha] FTL Achievement Helper

I was thinking... if you put START_BEACON instead of START_GAME_CHOICES it should work even with mods that don't use the universal starting beacon! (...assuming the mods out there use "START_BEACON" as the first event name.) Maybe if you put two copies of that code with each event name it ...
by TaxiService
Mon Aug 31, 2015 3:10 pm
Forum: Working Mods
Topic: [Alpha] FTL Achievement Helper
Replies: 11
Views: 5260

Re: [Alpha] FTL Achievement Helper

ROFL :lol: i don't mean to laugh at your misfortunes, I actually feel sorry for you. :( It's just that microsoft is so hilarious! I've watched an interview to an italian MS representative; you know why he said they didn't call it Windows 9? Because: [the changes were so many from windows 8 that we h...
by TaxiService
Mon Aug 31, 2015 2:21 pm
Forum: Working Mods
Topic: [Alpha] FTL Achievement Helper
Replies: 11
Views: 5260

Re: [Alpha] FTL Achievement Helper

>Making this mod compatible with Universal Starting Beacon. The following code should do that. Just replace your START_BEACON event definition and it will work! (prob'ly..!) <mod:findName type="event" name="START_GAME_CHOICES"> <mod-append:choice> <text>(Achievement Helper). Con...
by TaxiService
Mon Aug 31, 2015 1:05 pm
Forum: Mod Development
Topic: Modding Reference Links [Modding Guides, Tools & Tutorials]
Replies: 29
Views: 64804

Re: Modding Reference Links [Modding Guides, Tools & Tutorials]

Just made a video with tips on how to use Slipstream mod manager. It's meant for modders, it has some basic tips and a more advanced tip. https://www.youtube.com/watch?v=4Ydaq2xgI1w The tips are: - how to let SMM read .zip files. - how to disable the option to run FTL (and thus close SMM) - how to u...