Search found 204 matches

by TaxiService
Thu Jan 02, 2014 2:44 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke & Firestarter (2.0)

I know right? A link to it can now be found in the OP. : ) He's a way better player than I am, it's interesting to see how he deals with harsh situations, especially when he's using my ship, lol! @OneRedBlock: I'm really glad you like 'em! : ) I am considering adding the Firestarter to the Kestrel-r...
by TaxiService
Thu Jan 02, 2014 4:19 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke & Firestarter (2.0)

Note: Oh crap i just noticed that both the links in the first post linked to the fed-replacing version!! I fixed it now, so you should be able to download the kestrel version normally. Sorry!!! So yeah, to use both ships you need to have the Federation Cruiser unlocked. I also made a version that r...
by TaxiService
Tue Dec 31, 2013 6:45 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke & Firestarter (2.0)

I released an update. The mod now includes a B layout, the "Firestarter", which features a crappy artillery laser. It's kind of rushed though, it might need some tweaking to make it neither under- nor over-powered. I fear that right now it might be the former. Please tell me what you think...
by TaxiService
Tue Dec 31, 2013 2:30 am
Forum: Working Mods
Topic: [AE&CE Mod] Engi B Rebalanced 1.31
Replies: 10
Views: 24238

Re: Engi B Rebalanced – The Vega and The Ares

Sounds cool! Will try to play a couple of runs with them as soon as possible. : )
by TaxiService
Tue Dec 31, 2013 1:13 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke (ver. 1.1)

That's too bad, but not a problem. Also thanks UltraMantis for adding my ship to the mod list. : )

Expect an update within hours. I'm working on it.
by TaxiService
Sun Dec 29, 2013 9:21 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 498090

Re: Questions here: an inquiry thread! Updated Dec 12th!

Oh welp, Too bad! I'll overwrite that thing then! : )
by TaxiService
Sun Dec 29, 2013 5:27 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 498090

Re: Questions here: an inquiry thread! Updated Dec 12th!

Hello! I've got a question about artillery beams. I hope this is the right place to post..! I want to make a ship with a custom artillery beam, but from what i can tell it seems that the only way to do that is to overwrite the original ARTILLERY_FED weapon. Since my ship isn't meant to replace the F...
by TaxiService
Sun Dec 29, 2013 4:18 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke (ver. 1.1)

will it be a pirate ship? I assume due to the paint scheme. Rock Fire boarding crew?.... More or less! It would indeed feature a stolen artillery fire beam of some sorts, but more than built for pirating i consider this ship to be the an illegal creation of some ship-crafting enthusiast, made just ...
by TaxiService
Sun Dec 29, 2013 4:19 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke (ver. 1.1)

Oh welp! : ) Here's what i'm working on for the B layout anyway: https://dl.dropboxusercontent.com/u/19694750/mokeBpre.png I'm thinking about giving it some sort of high fire chance beam weapon. I'll have to find a way to make it not OP and to look into how to animate it. I've seen that it is possib...
by TaxiService
Sun Dec 29, 2013 12:27 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 51
Views: 50001

Re: [SHIP] The Moke (ver. 1.1)

Danke! I'm considering doing a B layout that would include an artillery weapon of some sort. I'm currently trying to figure out how to make that work, though. Is it possible for my ship to have a different artillery weapon than the fed cruiser without modifying the fed cruiser's artillery beam? Is t...