Search found 204 matches

by TaxiService
Tue Feb 11, 2014 5:44 pm
Forum: Mod Development
Topic: My Modding questions
Replies: 7
Views: 3398

Re: My Modding questions

Both Kieve and Rad are correct, but the ambush event's code seemed weird to me. I tested it in game and after the "you're ambushed" text nothing happened, so i rewrote the whole thing making a separate eventList for the ambush event. <event name="REBEL_BLACK_MARKET"> <text>After ...
by TaxiService
Tue Feb 11, 2014 12:02 pm
Forum: Mod Development
Topic: Mod Testing Environment (1.2) (AE Compatible)
Replies: 57
Views: 84948

Re: Mod Testing Environment (1.1)

I don't know if this will be use much, but "jump to the secret sector/test sector" could be another option. This is interesting for people that create custom sectors. Overriding the crystal worlds with your own custom sector and jumping there from the first beacon is pretty much the easie...
by TaxiService
Tue Feb 11, 2014 11:53 am
Forum: Mod Development
Topic: Ship engine effects?
Replies: 7
Views: 5223

Re: Ship engine effects?

Sure, man! Just, like, mention my mod somewhere and i have no problems! ; ) I'm being kind of busy lately and haven't been checking the forums much. I think I didn't even ever reply to you in the triggernaut thread..! : | but hey! cool job! : ) PS: If you need help with anything just drop me a PM an...
by TaxiService
Tue Feb 04, 2014 5:06 pm
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 45
Views: 40910

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

I made it myself, and i use photoshop CS6. I mean to release the background files publicly, it's just that i've got to put them together in a better way, and make sure that people without photoshop can use them easily too. I'm a little short on time right now, though, so i guess i'll be able to post...
by TaxiService
Sat Feb 01, 2014 12:15 pm
Forum: Mod Development
Topic: cool idea for a ship
Replies: 6
Views: 3091

Re: cool idea for a ship

Your idea sounds pretty cool! My concern is how the UI will be affected by the modified weapon/drone counts. I ran some quick tests and this happened. : \ (Open the image in a new window to see what happens on the right side of the picture. I gave the ship four drones, but two of them appear over th...
by TaxiService
Fri Jan 31, 2014 7:35 pm
Forum: Working Mods
Topic: [SHIP] Normandy SR-2
Replies: 10
Views: 11265

Re: [SHIP] Normandy SR-2

Hello! Welcome to the forum! Really nice job on the hull and gibs! : ) It's good to see ships that are not just an OP setup over a google images search result! To balance things out you could try removing some systems from the starting setup, and maybe swapping one of the two weapons with weaker ver...
by TaxiService
Fri Jan 31, 2014 2:00 pm
Forum: Mod Development
Topic: [WIP][SHIP] The Retribution
Replies: 5
Views: 6705

Re: [WIP][SHIP] The Retribution

>In not exactly sure how to use the [url] tags. Yeah, BBCode can be a bit tricky at first! : ) Here's an example of a functioning [url] tag: [url=http://www.weavesilk.com]Click here![/url] Basically (excluding quotes): - Write "[url=" - Paste your URL, making sure there is no "/"...
by TaxiService
Fri Jan 31, 2014 1:35 pm
Forum: Mod Development
Topic: Mod Testing Environment (1.2) (AE Compatible)
Replies: 57
Views: 84948

Re: Mod Testing Environment (1.1)

SUPER DUPER UPDATE RELEASED

LOTS OF NICE CRAP ADDED, CHECK THE OP

THANKS FOR YOUR SUPPORT
by TaxiService
Thu Jan 30, 2014 11:36 am
Forum: Mod Development
Topic: Packing problem
Replies: 4
Views: 3027

Re: Packing problem

Awesome! ·‿· Good luck, and have fun! ◠‿◠

You should also join us in #ftlgame, if you want! It's an IRC channel where we can often be found. If you need help about anything we'll be glad to help you! (if we are there and active..! : P) In any case, see you around!
by TaxiService
Wed Jan 29, 2014 12:49 am
Forum: Mod Development
Topic: Packing problem
Replies: 4
Views: 3027

Re: Packing problem

Hello and welcome to the forum, FireStorm! : ) I don't know what went wrong with your packing, but maybe i can recommend you an easier way to extract ftl's data. (and then mod it too!) First of all, find a way to restore FTL. Use Steam to reset it, or reinstall it from where you got it, if you can. ...