Search found 90 matches

by MightyKebab
Fri Apr 18, 2014 1:13 pm
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 37
Views: 18229

Re: [MOD] Crew Diversity

Did you mean Species_Portrait? <anim name="human_portrait"> <sheet>human</sheet> <desc length="1" x="0" y="0"/> <time>1</time> </anim> Because I tried that before, and it's purely there for the hanger screen. What's worse, if you add frames to it, it doesn't ...
by MightyKebab
Thu Apr 17, 2014 1:35 pm
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 37
Views: 18229

Re: [MOD] Crew Diversity

Female Engies are definitely on the list Uh... Don't want to be a smartass but, why would a race, partially organic by nature, would have two opposite genders? If there are genders there's the concept of mating and you wouldn't want to see engis mating in their natural habitat... I'm just suggestin...
by MightyKebab
Wed Apr 16, 2014 7:40 pm
Forum: Working Mods
Topic: [Ship] Law / Outlaw vAE.1.1
Replies: 8
Views: 17131

Re: [Ship] Law / Outlaw vAE.1

PLEASE... Just.. Give the Enforcer a Clone Bay, or atleast make an alternate version for it. I mean, I'm sure we've all been anticipating a zoltan kamikaze boarding ship :lol: Is finding a shop with a Clone Bay in stock too difficult? :P I've already determined that I'm not going to make a Zoltan k...
by MightyKebab
Wed Apr 16, 2014 1:57 pm
Forum: Working Mods
Topic: [Ship] Law / Outlaw vAE.1.1
Replies: 8
Views: 17131

Re: [Ship] Law / Outlaw vAE.1

Nice job bringing your legend back but...

PLEASE... Just.. Give the Enforcer a Clone Bay, or atleast make an alternate version for it. I mean, I'm sure we've all been anticipating a zoltan kamikaze boarding ship :lol:
by MightyKebab
Fri Apr 11, 2014 1:30 pm
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 37
Views: 18229

Re: [MOD] Crew Diversity

Kudos man, This is an awesome addition to crew personalization! I honestly disliked the alternative crew skins for a fact that, compared to Captain's Edition's crew skins, they're nothing more than a bunch of cheap recolours.


Anyway, looking forward to see more of your work!
by MightyKebab
Fri Apr 11, 2014 1:08 pm
Forum: Working Mods
Topic: [SHIP] Letze Reise Mercenary Cruiser
Replies: 37
Views: 20786

Re: [SHIP] Letze Reise Mercenary Cruiser

Lemmonade wrote:
ScubaSteve3465 wrote:Im back :lol: Any chance for an AE update? I would <3 you forever!


I might have too, in due time. I'm gunna unlock these new ships first



You should do a small patch that minimizes the giant ship icon that covers the whole screen :(
by MightyKebab
Fri Mar 28, 2014 5:46 pm
Forum: Mod Development
Topic: New weapon animation color schemes
Replies: 51
Views: 13996

Re: New weapon animation color schemes

I'm for the environment, sure ;) http://i1293.photobucket.com/albums/b587/rannl9/ba_beam_bio_2_strip8_Green_zps1978ee3b.png http://i1293.photobucket.com/albums/b587/rannl9/ba_laser_dual_2_strip12_Green_zpsbf648a14.png EDIT: kinda look like zoltan weapons, don't you think? The beam charge-colour doe...
by MightyKebab
Fri Mar 28, 2014 2:02 pm
Forum: Mod Development
Topic: New weapon animation color schemes
Replies: 51
Views: 13996

Re: New weapon animation color schemes

I'm for the environment, sure ;) http://i1293.photobucket.com/albums/b587/rannl9/ba_beam_bio_2_strip8_Green_zps1978ee3b.png http://i1293.photobucket.com/albums/b587/rannl9/ba_laser_dual_2_strip12_Green_zpsbf648a14.png EDIT: kinda look like zoltan weapons, don't you think? The beam charge-colour doe...
by MightyKebab
Thu Mar 27, 2014 2:34 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 80354

Re: [MOD][WIP]Infinite Space 2

Hmmm.... I'm not to sure about this one... http://i.imgur.com/TCuxFop.png Its supposed to be a "zoltan laser" a really weak basic laser that requires no power. any suggestions for a design change? (yes, i know its a reskinned basic laser) Change it back to normal, but have it's visible ch...
by MightyKebab
Sat Mar 22, 2014 8:47 am
Forum: Mod Development
Topic: Question: A way to edit slots
Replies: 2
Views: 1186

Question: A way to edit slots

Hello there, I'm a "pseudo" modder who likes to edit custom ships' settings to fit his own playstyle and enjoyment. However, at certain mods I'm having issues with editing the number of drone slots. I simply can't find anything relevant in the .xml file. Am I just not looking clear enough ...