Added version 0.1.6a
--Crystal A & B added
Search found 403 matches
- Thu Apr 09, 2015 1:14 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Smooth Edition
- Replies: 10
- Views: 7463
- Thu Apr 09, 2015 1:05 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Smooth Edition
- Replies: 10
- Views: 7463
Re: [MOD] [WIP] FTL: Smooth Edition
I AM aware of how tiny a change to the ships this is, but it's just the first step. I'm planning to alter the UI and menus (if only slightly).
- Thu Apr 09, 2015 1:00 pm
- Forum: Mod Development
- Topic: [MISC] Mod Logo Design
- Replies: 9
- Views: 7348
Re: [MISC] Mod Logo Design
I think you're looking for the Mod Development forums.
Also, FTL: Otherspace would probably benefit from your input.
Also, FTL: Otherspace would probably benefit from your input.
- Thu Apr 09, 2015 12:56 pm
- Forum: Mod Development
- Topic: [Question] Is it possible to make a "damaged" ship?
- Replies: 20
- Views: 10158
Re: [Question] Is it possible to make a "damaged" ship?
I feel like people are making this out to be harder than it actually is. <event name="{event name}"> <text>{event text}</text> <choice req="{requirement}"> <text>{choice text}</text> <event> {event stuff} </event> </choice> </event> That is a forced blue option. If the requireme...
- Wed Apr 08, 2015 5:29 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Smooth Edition
- Replies: 10
- Views: 7463
Re: [MOD] [WIP] FTL: Smooth Edition
Fixed a fairly significant error with file formatting. Oops!
- Wed Apr 08, 2015 4:13 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Smooth Edition
- Replies: 10
- Views: 7463
Re: [MOD] [WIP] FTL: Smooth Edition
Added new version.
Contains:
Kestral B & C
Engi A, B, C
Contains:
Kestral B & C
Engi A, B, C
- Wed Apr 08, 2015 2:38 pm
- Forum: Mod Development
- Topic: [Question] Is it possible to make a "damaged" ship?
- Replies: 20
- Views: 10158
Re: [Question] Is it possible to make a "damaged" ship?
So I could basically code an event like this: Statement - Blue Option (Basic System) -> Continue - Blue Option (Specific Augment) -> Continue -> Damage But for only the second option to appear, I'd have to forgo a system that is included on every ship in the game when it starts (excluding Piloting ...
- Wed Apr 08, 2015 4:15 am
- Forum: Mod Development
- Topic: [Question] Is it possible to make a "damaged" ship?
- Replies: 20
- Views: 10158
Re: [Question] Is it possible to make a "damaged" ship?
If you set a 'hidden' event trigger with a basic requirement (Engines 1, for instance), the 'Continue' option will not appear on that specific event.
- Tue Apr 07, 2015 5:10 pm
- Forum: Mod Development
- Topic: [MOD] [WIP] FTL: Smooth Edition
- Replies: 10
- Views: 7463
[MOD] [WIP] FTL: Smooth Edition
http://i.imgur.com/MwHowdV.png FTL: Smooth Edition aims to rextexture all ships and weapons in a way that makes them look 'smoother'. This mod does not alter gameplay in any way. Instead, it seeks to change the look of FTL subtly. As of right now, very little of the project is done. For now, I'm re...
- Tue Apr 07, 2015 4:58 pm
- Forum: Mod Development
- Topic: [CONCEPT - DIRECTIONAL SHIELDS]
- Replies: 8
- Views: 4792
Re: [CONCEPT - DIRECTIONAL SHIELDS]
We also tried a bomb workaround ages ago, did not work out. https://dl.dropboxusercontent.com/u/72297689/Screenshot%20from%202014-02-03%2019%3A06%3A15.png Oh gods. That's gloriously insane. What might be interesting is making shields almost invisible, and altering the shield collision sprite. Not t...