Search found 135 matches

by ScubaSteve3465
Sat May 24, 2014 2:52 am
Forum: Working Mods
Topic: Zaffre's Mods. (News: Blazing Cruiser 1.6)
Replies: 34
Views: 51905

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Check the date before posting.... bumping threads this old. Bleh.
by ScubaSteve3465
Sat May 24, 2014 2:46 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 82880

Re: FTL Remastered

Thanks for the update. Hopefully will see new version sometime soon. This and CE are my two favorite mods.
by ScubaSteve3465
Sat May 24, 2014 2:44 am
Forum: Working Mods
Topic: [SHIP] Firefly & Reaver Firefly /w custom art (AE) UPDATED
Replies: 47
Views: 57970

Re: [SHIP][SMM] Firefly ship with custom pixel art (AE suppo

Could you make an optional version without the rug in the sensor room? Sorry just looks so out of place and weird. I know its supposed to be part of the lore but I figured I would ask for an optional patch and see what ya thought.
by ScubaSteve3465
Sat May 24, 2014 2:32 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 391994

Re: [Tool] Superluminal2 beta 6a

AMAZING as always my friend. Keep it up, I already started making me new ship but still waiting for the gib editing. If you need any image design work or anything like that let me know. Thanks again for keeping this project updated and alive <3
by ScubaSteve3465
Wed May 14, 2014 6:06 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 380482

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Thanks for the update kart. I'll wait for a beta release before i grab it though. No need for compiling. I think you mentioned this before but what features are going to be missing from the upcoming beta?
by ScubaSteve3465
Wed May 14, 2014 6:01 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3938205

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Sleeper I know you have a lot of stuff on your plate right now, integrating Detailed Portraits among other things. I was wondering if you could make an optional patch kinda like Infinite but for the Corpses mod. It really brings a huge amount of realism to the game and it was compatible with CE for ...
by ScubaSteve3465
Tue May 13, 2014 10:49 pm
Forum: Working Mods
Topic: [AE] [Ship] Beam Dream [1.5]
Replies: 14
Views: 10811

Re: [AE] [Ship] Beam Dream [1.4]

YAY time to try this ship out.
by ScubaSteve3465
Tue May 13, 2014 10:30 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 380482

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

He already gave an ETA, twice actually. Read a few posts back because I asked the same thing.
by ScubaSteve3465
Tue May 13, 2014 6:48 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 380482

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Let the man work guys. Im sure he will post it when he feels its ready for the community to use. Why release something half done when taking another few days will let you finish it completely. Take your time and work your magic my friend.
by ScubaSteve3465
Tue May 13, 2014 6:44 pm
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 82880

Re: FTL Remastered

Wow that really looks good. Any chance you guys are planning on redoing the base ships to re-add the details that were removed? Having that old kestrel back would be pretty cool, I know it cant look just like it because it is a different style from all the other ships. I still think there are TONS o...