Search found 38 matches

by Noobjuice
Sat Feb 14, 2015 2:09 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4446306

Re: FTL Captain's Edition 1.272/Inf 1.267/EL 1.266

I noticed that the CE Vanilla Portraits Patch isn’t compatible with Gencools new crew sprites, so I made a new version that works with them. This one sets the first frame of the walking animation as the portrait frame, so it should work with any future changes, too. DOWNLOAD: CE Vanilla Portraits Pa...
by Noobjuice
Fri Feb 13, 2015 12:22 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 98414

Re: [MOD] DronesPlus 0.7.8

It's been a while since we heard anything from Karmos, so while we wait for an update I figured I'd release a version of DronesPlus that's AE compatible. This version doesn't have Karmos' Fire Drone and Beam Drone MK2 (because AE now has it's own versions of them). But I've also included a patch tha...
by Noobjuice
Thu Feb 05, 2015 3:15 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4446306

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Oh, and before I forget, there is a problem with some of the new names introduced in one of the last updates. Some of the characters are not recognized by the game. I don't know exactly which ones yet, but it is a reasonably common error. The game will just display a blank square instead of the cha...
by Noobjuice
Tue Feb 03, 2015 7:05 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 543720

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Righto, guess I'll have to figure out another way around the problem. Thanks for the quick reply, btw. :)
by Noobjuice
Mon Feb 02, 2015 12:30 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 543720

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Hey guys, so here's my question. I'm trying to change the song that plays at the end credits, in a similar way Sleeper did with an earlier version of CE (I think it was around Version 1.241). I assumed that if I replace [audio\waves\ui\bp_MUS_Victory.ogg] with my chosen song it would play as normal,...
by Noobjuice
Tue Jan 27, 2015 11:49 pm
Forum: Working Mods
Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Replies: 72
Views: 93247

Re: [WEAPONS PACK] GO BALLISTIC! version 1.0

I had a look at this mod over the weekend and made a few changes, and I think it’s all working smoothly now. there's a list of changes bellow, but I figured I’d also set up a temporary link, to save you the trouble of redoing it: DOWNLOAD I’m also working on a new version of the CE Patch, which will...
by Noobjuice
Thu Jan 22, 2015 1:06 am
Forum: Working Mods
Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Replies: 72
Views: 93247

Re: [WEAPONS PACK] GO BALLISTIC! version 1.0

Cool, thanks for that R4V3-0N. By the way, I did a bit of tinkering with this mod and I think I fixed the animation issues with the IBX Autocannons and Rotary Autocannon Mk1. I was going to set up a temporary link to the fixed mod, but if you're releasing an update soon then I'll just post a list of...
by Noobjuice
Wed Jan 21, 2015 4:48 am
Forum: Working Mods
Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Replies: 72
Views: 93247

Re: [WEAPONS PACK] GO BALLISTIC! version 1.0

Hey R4V3-0N, wow this mod is awesome! Lovin’ the style of these new weapons. :mrgreen: I thought it’s a shame that these weapons don't appear on enemies in Captains Edn, so I made patch to fix that. I also threw together a version of the Starter Ship Extension that is compatible with CE. When instal...
by Noobjuice
Mon Jan 19, 2015 5:36 am
Forum: Mod Development
Topic: [Question]EASIEST WAY to add new weapons and ships?
Replies: 1
Views: 1676

Re: [Question]EASIEST WAY to add new weapons and ships?

You’re correct sir, making the weapons first is generally the best way to do it. 8-) You can include weapons from other mods in Superluminal by going [file-> mod database]. But I'm pretty sure those weapons won't be integrated into your ship mod, so you'll need to load the weapons mod and the ship m...
by Noobjuice
Sat Jan 17, 2015 5:23 am
Forum: Indie Games
Topic: Solar Crusaders (game looks very similar to FTL)
Replies: 3
Views: 10822

Re: Solar Crusaders (game looks very similar to FTL)

I would have said no, but then I saw this screenshot on their website: http://blog.solarcrusaders.com/content/images/2014/12/screenshot-x06i.png Yeeeeeeeeaaah, that does look a bit like copyright infringement to me. I kind of hope Subset Games lets it slide though, because this game looks pretty coo...