Search found 38 matches
- Sat Feb 14, 2015 2:09 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5184587
Re: FTL Captain's Edition 1.272/Inf 1.267/EL 1.266
I noticed that the CE Vanilla Portraits Patch isn’t compatible with Gencools new crew sprites, so I made a new version that works with them. This one sets the first frame of the walking animation as the portrait frame, so it should work with any future changes, too. DOWNLOAD: CE Vanilla Portraits Pa...
- Fri Feb 13, 2015 12:22 pm
- Forum: Working Mods
- Topic: [MOD] DronesPlus 0.7.8
- Replies: 45
- Views: 105449
Re: [MOD] DronesPlus 0.7.8
It's been a while since we heard anything from Karmos, so while we wait for an update I figured I'd release a version of DronesPlus that's AE compatible. This version doesn't have Karmos' Fire Drone and Beam Drone MK2 (because AE now has it's own versions of them). But I've also included a patch tha...
- Thu Feb 05, 2015 3:15 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5184587
Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266
Oh, and before I forget, there is a problem with some of the new names introduced in one of the last updates. Some of the characters are not recognized by the game. I don't know exactly which ones yet, but it is a reasonably common error. The game will just display a blank square instead of the cha...
- Tue Feb 03, 2015 7:05 am
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 680739
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Righto, guess I'll have to figure out another way around the problem. Thanks for the quick reply, btw. 

- Mon Feb 02, 2015 12:30 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 680739
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Hey guys, so here's my question. I'm trying to change the song that plays at the end credits, in a similar way Sleeper did with an earlier version of CE (I think it was around Version 1.241). I assumed that if I replace [audio\waves\ui\bp_MUS_Victory.ogg] with my chosen song it would play as normal,...
- Tue Jan 27, 2015 11:49 pm
- Forum: Working Mods
- Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
- Replies: 72
- Views: 106342
Re: [WEAPONS PACK] GO BALLISTIC! version 1.0
I had a look at this mod over the weekend and made a few changes, and I think it’s all working smoothly now. there's a list of changes bellow, but I figured I’d also set up a temporary link, to save you the trouble of redoing it: DOWNLOAD I’m also working on a new version of the CE Patch, which will...
- Thu Jan 22, 2015 1:06 am
- Forum: Working Mods
- Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
- Replies: 72
- Views: 106342
Re: [WEAPONS PACK] GO BALLISTIC! version 1.0
Cool, thanks for that R4V3-0N. By the way, I did a bit of tinkering with this mod and I think I fixed the animation issues with the IBX Autocannons and Rotary Autocannon Mk1. I was going to set up a temporary link to the fixed mod, but if you're releasing an update soon then I'll just post a list of...
- Wed Jan 21, 2015 4:48 am
- Forum: Working Mods
- Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
- Replies: 72
- Views: 106342
Re: [WEAPONS PACK] GO BALLISTIC! version 1.0
Hey R4V3-0N, wow this mod is awesome! Lovin’ the style of these new weapons. :mrgreen: I thought it’s a shame that these weapons don't appear on enemies in Captains Edn, so I made patch to fix that. I also threw together a version of the Starter Ship Extension that is compatible with CE. When instal...
- Mon Jan 19, 2015 5:36 am
- Forum: Mod Development
- Topic: [Question]EASIEST WAY to add new weapons and ships?
- Replies: 1
- Views: 1985
Re: [Question]EASIEST WAY to add new weapons and ships?
You’re correct sir, making the weapons first is generally the best way to do it. 8-) You can include weapons from other mods in Superluminal by going [file-> mod database]. But I'm pretty sure those weapons won't be integrated into your ship mod, so you'll need to load the weapons mod and the ship m...
- Sat Jan 17, 2015 5:23 am
- Forum: Indie Games
- Topic: Solar Crusaders (game looks very similar to FTL)
- Replies: 3
- Views: 11415
Re: Solar Crusaders (game looks very similar to FTL)
I would have said no, but then I saw this screenshot on their website: http://blog.solarcrusaders.com/content/images/2014/12/screenshot-x06i.png Yeeeeeeeeaaah, that does look a bit like copyright infringement to me. I kind of hope Subset Games lets it slide though, because this game looks pretty coo...