Search found 794 matches

by RAD-82
Mon Sep 25, 2017 2:41 am
Forum: Working Mods
Topic: [Ship] The Banana!
Replies: 6
Views: 10535

Re: [Ship] The Banana!

This would be FTL's second banana.
It got one 4 years ago when someone felt the mod community was lacking potassium.
I tried fixing it up for Advanced Edition.
Slugs do seem to make more sense than what the old banana got.
by RAD-82
Fri Sep 22, 2017 4:25 pm
Forum: Working Mods
Topic: [Ship] Catastrophe vAE.1.1
Replies: 3
Views: 7477

[Ship] Catastrophe vAE.1.1

https://steamuserimages-a.akamaihd.net/ugc/1500215743305303964/AA6E7AADB7BCD7FFF7ACA32BCAD5FB5B422493BE/668x376.resizedImage Old AE.1 Hanger Image Install with Slipstream Mod Manager MediaFire Download Link AE.1.1 - Replaces Kestrel-A Initial Release of AE.1: -Introducing the Chaotic Energy Laser a...
by RAD-82
Mon Sep 11, 2017 6:26 pm
Forum: Working Mods
Topic: My post requires approval from a Moderator
Replies: 4
Views: 2826

Re: My post requires approval from a Moderator

My memory might be a little fuzzy here, but I think this issue seems to have something to do with links. When you post something that just has a url for the download in the post, it seems to trigger the moderator approval requirement, in order to fight spam(bots) that like to post links. Something l...
by RAD-82
Mon Aug 28, 2017 1:59 am
Forum: Working Mods
Topic: [Ship][CE Ready] The Masochist
Replies: 7
Views: 9574

Re: [Ship][CE Ready] The Masochist

Blue is the new yellow?
by RAD-82
Mon Aug 21, 2017 3:01 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 953517

Re: Master Mod List - Advanced Edition

Holy Crap! is a ship pack.
by RAD-82
Fri Jun 02, 2017 4:20 pm
Forum: Mod Development
Topic: Random Ideas
Replies: 18
Views: 17019

Re: Random Ideas

Early in my modding career, I had an idea for an overhaul. The cheesy overhaul. All the ships are cheese. Engi ships generally have a donut (hole in the middle) shape, so they would fly swiss cheese ships. Fire would be replaced with mold, so Rocks with their fire immunity would fly bleu cheese as i...
by RAD-82
Fri May 26, 2017 9:44 pm
Forum: Mod Development
Topic: Enemy Ship Won't Spawn
Replies: 3
Views: 3009

Re: Enemy Ship Won't Spawn

The ship or event? I don't recognize that xmlns stuff in your slipstream tags. If the event is working and it is just the ship not appearing, then try removing the <minSector> and <maxSector> tags from the blueprint. A <minSector> of 1 might be preventing the ship from loading in the first sector.
by RAD-82
Fri May 26, 2017 3:47 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 953517

Re: Master Mod List - Advanced Edition

A lot of the links still use "ftlgame" and they don't allows seem to redirect to "subsetgames" when clicking on them. This is a minor annoyance when logged into the forum since you can't actually edit posts while on the wrong domain.
by RAD-82
Fri May 26, 2017 3:30 pm
Forum: Working Mods
Topic: [Ship] Frankenstein vAE.1.3
Replies: 12
Views: 32630

Re: [Ship] Frankenstein vAE.1.3

I've updated this piece of junk. If you want more weapon slots, there is now a Type B and C, but you lose drone slots for them. If you want more systems, you can now buy broken system parts at stores. Your Engi will use themselves to fix and install them. You can even build your own Engi out of the ...
by RAD-82
Mon Apr 10, 2017 3:57 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 265331

Re: The Shipyard

Since there is talk about weapons as hulls, I will point out my attempt: Chain Vulcan 900. The download link is near the bottom of the post, since it was a bonus ship that didn't fit in with the main mod.