Search found 144 matches

by Knightmarez
Fri Nov 08, 2013 3:38 pm
Forum: Mod Development
Topic: Community project.
Replies: 52
Views: 18482

Re: Community project.

Ships can't be coded to have hard limits to the upgrades?! NOOOOOOOOOOOOOO. oh the bitter taste! See perhaps if this FTLCP one run executable was made....some of the internal guts of the game could be fiddled with. I would love for people to help me with this because i'm good at programming, but Pho...
by Knightmarez
Fri Nov 08, 2013 6:33 am
Forum: Mod Development
Topic: Community project.
Replies: 52
Views: 18482

Re: Community project.

On that note i should go into more detail of what i am aiming to do. My player ship overhaul (which will leave the kestrel untouched) will include all new textures for the internal parts of each ship. Zoltan looking smooth egg shapes glowing green in the zoltan ships for example...i've used photosho...
by Knightmarez
Fri Nov 08, 2013 6:09 am
Forum: Mod Development
Topic: Community project.
Replies: 52
Views: 18482

Re: Community project.

Well i'm going to start by releasing a re-design/balance of all the player ships, The thing is that i really wanted to include weapons from the Captains edition.....since it is so bloody good. With regards to the 'one executable file'. well slipstream mod manager actually caused problems for me that...
by Knightmarez
Fri Nov 08, 2013 3:55 am
Forum: Mod Development
Topic: Community project.
Replies: 52
Views: 18482

Community project.

Hello fellow FTL Captains! :twisted: I am a 200+ hour FTL player, and I have been modding games for years since i was a child. I have been silently watching and playing many of the various mods, and playing with the tools made available on this forum, for some time now. Very impressive stuff, a yea...