Search found 36 matches

by Terminus
Fri Oct 04, 2013 6:56 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 899701

Re: Master Mod List

5thHorseman wrote:UM only updates the list every week or two in big batches. It'd be a pretty big chore to update it every single time a new mod comes out. Actually, it's probably a pretty big chore in any case! :)


The mod in question will be up eventually, but the list not perpetually added to.
by Terminus
Fri Oct 04, 2013 6:16 pm
Forum: Discussion
Topic: On which playthrough did you finish the game?
Replies: 6
Views: 2925

Re: On which playthrough did you finish the game?

I finally finished easy on my 11th playthrough. Transporter almost seems like cheating against the final boss though :( Actually compared to the rest of the game, just fighting the final boss is cheating. 100% knowledge of what you're going to face, 7 sectors before you'll be there. The rest of the...
by Terminus
Fri Oct 04, 2013 1:39 am
Forum: Working Mods
Topic: [SHIP] The Dynalium
Replies: 11
Views: 12706

Re: [SHIP] The Dynalium

I was able to get the beam working with 5thhorseman's suggestion, Image included:

[url=http://puu.sh/4GZLh.jpg]Image[/url]

New DL link: http://www.mediafire.com/?z6fn0si6g26oy55
by Terminus
Thu Oct 03, 2013 7:00 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 348175

Re: [Tool] FTL Ship Editor: Superluminal - version 13-08-29

Tried running it on my Mac at work and it just opened for a second and closed itself. The debug.log gave: Exception in thread "Thread-1" java.lang.UnsupportedClassVersionError: com/kartoflane/superluminal/core/Main : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass...
by Terminus
Thu Oct 03, 2013 5:24 pm
Forum: Mod Development
Topic: Artillery Beam help
Replies: 1
Views: 1169

Artillery Beam help

So my Dynalium mod uses the Artillery Beam. I am unable to figure out how to make the beam fire from the tip of the ship instead of some point to the ship's left, using Superluminal. Picture included. Any advice is welcome!

Image
by Terminus
Thu Oct 03, 2013 3:58 pm
Forum: Working Mods
Topic: [Ship] The Space Squid
Replies: 4
Views: 4338

Re: [Ship] The Space Squid

Can we have a screenshot? Also what ship does it replace?
by Terminus
Wed Oct 02, 2013 10:30 pm
Forum: Working Mods
Topic: [SHIP] The Dynalium
Replies: 11
Views: 12706

Re: [SHIP] The Dynalium

I played the ship. I liked the middle parts and the options for airing out the bad guys who teleported on. I found it pretty easy. I spent the first half of sector 1 just buying power for all those systems and even got my shields up before sector 2, where I easily got my 4th engine. I wasn't fully ...
by Terminus
Wed Oct 02, 2013 6:01 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 899701

Re: Master Mod List

I just attempted to download the .ftl for viewtopic.php?f=11&t=16746 and it is no longer available.
by Terminus
Wed Oct 02, 2013 5:28 pm
Forum: Working Mods
Topic: [Ship] Mantis Thin Mint
Replies: 6
Views: 10376

Re: [Ship] Mantis Thin Mint

What ship does it replace? I need to know this to make sure there's no conflict with any of my other ships.
by Terminus
Wed Oct 02, 2013 4:58 am
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 77703

Re: FTL Remastered

Ok so I decided to give this a quick run to check it out, and the new Kestrel looks really cool!

However, in the engine room, both the glow and the workstation are nowhere near the image of the console.

Image