Search found 41 matches

by ApexMods
Sat Oct 12, 2013 12:04 pm
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 416225

Re: [MOD] Better Planets and Backgrounds 1.3.1

An amazing addition to this great game! The expanded variety and beautification of backgrounds and planets amplifies the illusion of traveling through ever-changing worlds in an infinite universe. Kudos for your great work,sanmonku! This is an absolute must-have add-on for FTL! BTW, sanmonku, I sent...
by ApexMods
Fri Oct 11, 2013 9:23 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 389901

Re: [Tool] FTL Ship Editor: Superluminal - version 13-08-29

Noticed something else. When I change the order of ships in autoBlueprints.xml, the editor somehow does not recognize many of them as being enemy ships and puts them in the 'Other' category. No biggy, but still a bit strange. I'll try to find the time to do some more testing with the latest version ...
by ApexMods
Fri Oct 11, 2013 9:10 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 49454

Re: [Tool] FTL Error Checker - v 0.972

Great update! Love the monospaced font option! :)

Thanks a lot for your hard work, kartoFlane.
by ApexMods
Tue Oct 08, 2013 12:06 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 49454

Re: [Tool] FTL Error Checker - v 0.965

As far as I'm aware, everything after a <store/> tag in an event won't ever be executed by the game. Thus, it acts as an event termination tag, the same as <event/>. I'm not completely sure, but I tested this a bit, and it seemed to behave that way. No idea whether there are more tags like this tho...
by ApexMods
Tue Oct 08, 2013 11:39 am
Forum: Mod Development
Topic: Ship Escape & Surrender Chance/Min/Max/Timer Values
Replies: 7
Views: 3551

Re: Ship Escape & Surrender Chance/Min/Max/Timer Values

Thanks a lot for the speedy and great reply!

All your explanations make perfect sense, and the surrender timer was my mistake, due to a rushed copy and paste job on my end. Mea culpa!

I'll try to confirm your findings when I get home from work, but I got a feeling that you're spot-on. :thumbsup:
by ApexMods
Tue Oct 08, 2013 6:47 am
Forum: Mod Development
Topic: Ship Escape & Surrender Chance/Min/Max/Timer Values
Replies: 7
Views: 3551

Ship Escape & Surrender Chance/Min/Max/Timer Values

Couldn't find an answer to this anywhere, so here it goes. How exactly do those values for a ship's escape and surrender chances and timing work, what is their precise meaning and mechanism? Here's an example of what I'm referring to: <ship name="FOO_SHIP" auto_blueprint="FOO_SHIPS&qu...
by ApexMods
Tue Oct 08, 2013 6:37 am
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 49454

Re: [Tool] FTL Error Checker - v 0.965

OK, here's a couple of additional reports on EC. ⋅ ship statements without explicit hostile="false" attribute are reported as critical error, although the negative boolean attribute is not mandatory/necessary ( "Syntax error (missing hostile attribute)" ) ⋅ so...
by ApexMods
Fri Oct 04, 2013 10:50 am
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 49454

Re: [Tool] FTL Error Checker - v 0.965

CPU usage down from 50% at all times to 0-2% while not parsing. Whooops :oops: Excellent! Can't wait for the next update! :) Found the culprit - the animSheet tags are repeated: ... Anims and weaponAnims can be distinguished from one another without a problem, but the <animSheet>s share the same na...
by ApexMods
Sun Sep 29, 2013 6:32 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 49454

Re: [Tool] FTL Error Checker - v 0.965

I'm trying to narrow down where the problem is, the way SMM generates text, or the way the Error Checker is showing it. Could you compare EC's view with the way SMM's File-"XML Sandbox" displays, say events.xml? Both won't display any empty lines (multiple line breaks), that's basically i...
by ApexMods
Sun Sep 29, 2013 5:55 pm
Forum: Discussion
Topic: A Big "Thank You!" to the Devs
Replies: 2
Views: 1475

Re: A Big "Thank You!" to the Devs

Hear, hear! Yes, if there hadn't been a native Mac release I probably would have never played the game, either. And I certainly wouldn't be modding it now, without a Mac version of FTL, its easy modability (why isn't that a proper word by now?), and all those great cross-platform modding tools provi...