Search found 35 matches

by ApexMods
Tue Oct 08, 2013 6:37 am
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

OK, here's a couple of additional reports on EC. ⋅ ship statements without explicit hostile="false" attribute are reported as critical error, although the negative boolean attribute is not mandatory/necessary ( "Syntax error (missing hostile attribute)" ) ⋅ so...
by ApexMods
Fri Oct 04, 2013 10:50 am
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

CPU usage down from 50% at all times to 0-2% while not parsing. Whooops :oops: Excellent! Can't wait for the next update! :) Found the culprit - the animSheet tags are repeated: ... Anims and weaponAnims can be distinguished from one another without a problem, but the <animSheet>s share the same na...
by ApexMods
Sun Sep 29, 2013 6:32 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

I'm trying to narrow down where the problem is, the way SMM generates text, or the way the Error Checker is showing it. Could you compare EC's view with the way SMM's File-"XML Sandbox" displays, say events.xml? Both won't display any empty lines (multiple line breaks), that's basically i...
by ApexMods
Sun Sep 29, 2013 5:55 pm
Forum: Discussion
Topic: A Big "Thank You!" to the Devs
Replies: 2
Views: 1304

Re: A Big "Thank You!" to the Devs

Hear, hear! Yes, if there hadn't been a native Mac release I probably would have never played the game, either. And I certainly wouldn't be modding it now, without a Mac version of FTL, its easy modability (why isn't that a proper word by now?), and all those great cross-platform modding tools provi...
by ApexMods
Sun Sep 29, 2013 5:43 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

for some reason it wrongly reports false description lengths for bomb weapons with 17-part image strips ( "Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)" ) The checker compares the number of frames declared by length= attribute in <desc> child in <anim> t...
by ApexMods
Sun Sep 29, 2013 5:22 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

Please elaborate. Encoding and line endings should not have any visible effect, unless they're being read/rendered incorrectly. The game itself requires that specific text format, and SMM converts everything to that standard. What do you mean by "visual mess"? Just the omitted blank line ...
by ApexMods
Sun Sep 29, 2013 1:43 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

Your Error Checker is a god-sent as it is, but I'll try to give some feedback on possible improvements. ⋅ initially the executable fell over a one-letter typo in one of the XMLs and couldn't finish parsing the rest (luckily it did report the error before giving up parsing) ⋅ for ...
by ApexMods
Thu Sep 26, 2013 3:16 pm
Forum: Discussion
Topic: A Big "Thank You!" to the Devs
Replies: 2
Views: 1304

A Big "Thank You!" to the Devs

Hope this is not out of place, but I couldn't find an appropriate pre-existing thread, and I just felt compelled to voice my gratitude towards Justin and Matthew , not only for creating such an excellent game, but also (and maybe even more so) for their ongoing dedication to actively partake in disc...
by ApexMods
Thu Sep 26, 2013 2:58 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 44071

Re: [Tool] FTL Error Checker - v 0.965

Many(!) thanks for creating this excellent tool, kartoFlane! With the recent update it finally works on my Mac (OS X 10.8.5, Java 1.7.0_40-b43) and I'm a very happy camper now! :D
by ApexMods
Fri Sep 20, 2013 11:33 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 747
Views: 1174337

Re: Slipstream Mod Manager v1.3 (2013-09-19)

Sorry, as a new member of this board I cannot answer/send any PMs (yet?), so I'll answer you here. Regarding v1.0-1.3: 1) Yes, the first prompt comes up, but the navigation dialog does not. 2) Last log entry is "FTL dats path was not located automatically. Prompting user for location." 3) ...