Search found 40 matches
- Mon Sep 17, 2012 9:46 pm
- Forum: Tips, Strategy & Guides
- Topic: Does the Anti-Bio Beam pierce shields?
- Replies: 9
- Views: 19655
Re: Does the Anti-Bio Beam pierce shields?
It's still damage as far as a shield is concerned. It will do 1 to a super shield and not get through a 1 shield at all.
- Mon Sep 17, 2012 9:45 pm
- Forum: Discussion
- Topic: Feature Request: No Pause Mode
- Replies: 9
- Views: 6475
Re: Feature Request: No Pause Mode
Pluck out your space bar. Done.
- Mon Sep 17, 2012 9:44 pm
- Forum: Mod Development
- Topic: [MOD] Slower Rebel Fleet
- Replies: 20
- Views: 30405
Re: [MOD] Slower Rebel Fleet
can you tell me how did you exactly change it? it seems lower but... ;) In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyP...
- Mon Sep 17, 2012 7:11 pm
- Forum: Tips, Strategy & Guides
- Topic: So are the "B" layouts like an added difficulty?
- Replies: 16
- Views: 22453
Re: So are the "B" layouts like an added difficulty?
Rock Cruiser Layout B has no outside doors, and no door control. It has a fire bomb, and a single shot laser. No crew teleporter. So the only way it's possible to damage opponents is to... Set the shield control on fire, then shoot? And pray to god they don't have enough people to put the fire out ...
- Mon Sep 17, 2012 7:07 pm
- Forum: Mod Development
- Topic: [MOD] Open World Mod
- Replies: 32
- Views: 28154
Re: [MOD] Open World Mod
Ideas are a dime a dozen. Make something happen.
- Mon Sep 17, 2012 7:06 pm
- Forum: Discussion
- Topic: FTL iOS/Android
- Replies: 3
- Views: 3638
Re: FTL iOS/Android
I'm not sure if you've noticed but good deep games on Android are often $7 on up to $15. I don't see a reason to change the price from $10 if FTL were ported.
- Mon Sep 17, 2012 4:18 pm
- Forum: Tips, Strategy & Guides
- Topic: what is the ion damage duration
- Replies: 4
- Views: 7937
Re: what is the ion damage duration
Time is entirely dependent upon the skills of the crew. I assume this is variable.
- Mon Sep 17, 2012 4:15 pm
- Forum: Technical Support and Bugs
- Topic: Anti-Biobeam
- Replies: 8
- Views: 7478
Re: Anti-Biobeam
ya fair enough.. a thought though, with the bio-beam you target personnel, not arbitrary points. That limits your ability to anticipate where the dudes will be standing when the beam goes off. I also take issue with the ease of ordering weapon firing, and the inability to prevent a weapon from firi...
- Mon Sep 17, 2012 4:09 pm
- Forum: Discussion
- Topic: Make FTL an MMO
- Replies: 14
- Views: 9812
Re: Make FTL an MMO
Leezeebub wrote:The game isn't deep enough to become an MMO.
MMO's are deep? Since when?
- Mon Sep 17, 2012 4:08 pm
- Forum: Working Mods
- Topic: [MOD] Law's arsenal of Mods and Overpowered Weapons!
- Replies: 40
- Views: 91672
Re: [WIP][MOD-W] Ion Beam
Way too fast a firing rate. Make it 4 energy and 40 second recharge and it would still likely be considered OP.