Search found 40 matches

by BigD145
Wed Sep 19, 2012 12:22 am
Forum: Videos
Topic: Unknown Ship Video Series [SPOILER]
Replies: 14
Views: 7812

Re: Unknown Ship Video Series [SPOILER]

I happen to love like/dislike. Having a like only anything is just an ego stroke. It allows absolutely zero legitimate criticism.

So, constructive criticism ahoy!
You're not very animated or engaging. You sound bored. I couldn't get more than a couple minutes in.
by BigD145
Tue Sep 18, 2012 11:07 pm
Forum: Discussion
Topic: I have bought the Steam version - can I get it DRM-free?
Replies: 10
Views: 10085

Re: I have bought the Steam version - can I get it DRM-free?

You can buy another copy, or torrent it. I'm not saying you should do either one, just that you could.
by BigD145
Tue Sep 18, 2012 10:48 pm
Forum: Tips, Strategy & Guides
Topic: Complete Ships Guide [SPOILERS]
Replies: 120
Views: 693891

Re: Complete Ships Guide [SPOILERS]

The two wiki's could really use a thorough How To for the crystal ship. Anyone got one?
http://ftlwiki.com/
ftl.wikia.com/
by BigD145
Tue Sep 18, 2012 6:05 pm
Forum: Discussion
Topic: Netbook resolution?
Replies: 48
Views: 32350

Re: Netbook resolution?

Get yourselves 12" laptops. FTL fits on the screen and you get a full size keyboard for you non-tiny hands peoples.
by BigD145
Tue Sep 18, 2012 3:35 pm
Forum: Tips, Strategy & Guides
Topic: Stupid noob question - green bar shield?
Replies: 7
Views: 6165

Re: Stupid noob question - green bar shield?

So what exactly is the green bar located next to the shields of a few enemies? A non recharging shield? Does it have a particular weakness? Anything else I'm missing? Thanks! A simple experiment: Shoot at it once and then stop shooting. Did you hit it? Do you see any numbers at the point of impact?...
by BigD145
Tue Sep 18, 2012 3:28 pm
Forum: Discussion
Topic: [Suggestion] Adding more rooms for crew to occupy
Replies: 6
Views: 3089

Re: [Suggestion] Adding more rooms for crew to occupy

Most locations are not man-able due to physical limits. How does manning a door control cause physical damage, from fire or invader, to not occur as quickly? Do you talk to the fire through a speaker in the door? "No. Bad fire. Stop hurting this door."
by BigD145
Tue Sep 18, 2012 2:09 am
Forum: Technical Support and Bugs
Topic: game needs autosave
Replies: 45
Views: 21943

Re: game needs autosave

If crashes are the issue, then perhaps have a hidden autosave (in the vein of word's recovered files, etc). As I said before, Dungeons of Dredmor did the same. You had an autosave which was automatically deleted once you died. There is nothing wrong with that. I like these game modes ( I haven't ev...
by BigD145
Tue Sep 18, 2012 2:06 am
Forum: Tips, Strategy & Guides
Topic: Were in your base, MESSIN IT UP (a Boarding Guide) [spoiler]
Replies: 12
Views: 13176

Re: Were in your base, MESSIN IT UP (a Boarding Guide) [spoi

There is so much painful spelling in the OP. Please fix it.
by BigD145
Mon Sep 17, 2012 11:38 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 17427

Re: [MOD] Cl0wn's fixes and adjustments

Rigging a missile to be exploded isn't a bomb? A missile is just a guided bomb that doesn't require gravity to work.
by BigD145
Mon Sep 17, 2012 10:57 pm
Forum: Technical Support and Bugs
Topic: game needs autosave
Replies: 45
Views: 21943

Re: game needs autosave

Lack of autosave is a feature, not a bug. Take a look at roguelikes and roguelike likes. They tend to not have autosave by definition.