Search found 68 matches

by iceburg333
Fri Jul 12, 2013 3:14 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

Haha, thank you! You solved my next problem before I could ask! I had removed the null pointer exception, but my image wasn't showing up, and I believe your post was the reason why. :D I'm currently working through a java swing tutorial , but when I get done I'll come back and work on implementing t...
by iceburg333
Thu Jul 11, 2013 2:43 am
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

Hey Vhati! I've got a working program and it's completely functional, I'm just trying to clean up / make the UI better. I have the UI show you each of your saves by showing you their name and beacons jumped to, as well as a button to board or dock that ship, and it works on saves. I've also added my...
by iceburg333
Mon Jul 08, 2013 3:03 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

Thanks for getting back so quickly! A) Before moving, check that the destination isn't the same as the source. It can't be that because I only try to save it if (!newFile.exists()) =/ B) You can't rename/delete the file if it's still got an open stream on it. Usually any time you have a try/catch re...
by iceburg333
Sun Jul 07, 2013 8:47 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

Since Java is primarily an object-oriented language, unless a method is explicitly "public static void foo() {...}", that method only exists as part of instantiated objects of the relevant class. In other words you either have to do the following... ShipSaveParser parser = new ShipSavePar...
by iceburg333
Sat Jul 06, 2013 9:40 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

Hi runawaybros! I had another question for Vhati, concerning: int headerAlpha = readInt(in) From what I can tell, in is incremented as each stat/variable is read in SavedGameParser. So that means that the variables must be read in order and cannot be skipped. Is that correct? If so, and if I only wa...
by iceburg333
Sat Jul 06, 2013 4:39 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

So far things are going really well, I'm understanding a lot of your code and learning tons. However, I've hit one snag that I'm banging my head against. I can't figure it out. Would you be able to help me? I've created a readShipSavetest method that returns a ShipSave object. In my test class I hav...
by iceburg333
Fri Jul 05, 2013 12:54 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 487
Views: 821907

Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames

It also runs your unit tests, does your code quality measurements, deploys your application to remote servers, builds your project web site (well, the automatically generated pages), etc. Dang, sounds like it does everything! :D IIRC, all I had to do was... If you don't mind, what IDE is IIRC? I f ...
by iceburg333
Wed Jul 03, 2013 2:47 am
Forum: Indie Games
Topic: [Greenlight] Void Destroyer - my space sim + rts
Replies: 7
Views: 5573

Re: [Greenlight+Kickstarter] Void Destroyer - my space sim +

Looks very cool, and it's so exciting to hear about an indie Dev that's put his heart into a game and is now having success. I watched one of the trailers, downloaded the alpha, and am excited to try it when I get a chance! :D
by iceburg333
Tue Jul 02, 2013 2:44 pm
Forum: Discussion
Topic: Forum restrictions for new users!
Replies: 38
Views: 92608

Re: Forum restrictions for new users!

Thanks Boa, much appreciated. :)
by iceburg333
Tue Jul 02, 2013 12:55 pm
Forum: Tips, Strategy & Guides
Topic: Stalemate
Replies: 6
Views: 6098

Re: Stalemate

Hahaha.
What did you do? How did things turn out?