Search found 68 matches
- Sat Jul 27, 2013 7:40 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL Homeworld
Ok, so I tried running this, and the jar failed to start. Any idea what's wrong? Hey, I wanted to post to let you know I've updated the main thread. 1.2 Should be totally seperate from FTL Profile Editor. You *Should* be able to run FTL Homeworld from any directory without needing any other files. :D
- Sat Jul 27, 2013 4:48 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL Homeworld
Ok, so I tried running this, and the jar failed to start. After running it from the command line I got the following error: Caused by: java.lang.ClassNotFoundException: org.apache.logging.log4j.LogManager Any idea what's wrong? Hey Dimitriye! I'm in the process of removing the FTL Editor dependency...
- Sat Jul 27, 2013 4:36 pm
- Forum: Tips, Strategy & Guides
- Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
- Replies: 487
- Views: 872377
Re: [Spoiler] FTL Editor v16 - Unlock ships, Edit SavedGames
Hey Vhati! I've been working on improving my program on its thread , and updating sourcecode on github . Per KartoFlane's suggestion, I'm working on removing my dependancy on FTL Profile Editor by copying the libraries I need into my jar. At this point I have your code packed into my jar and things ...
- Fri Jul 26, 2013 2:31 am
- Forum: Working Mods
- Topic: Master Mod List
- Replies: 269
- Views: 964931
Re: Master Mod List
Thanks UltraMantis!
- Thu Jul 25, 2013 4:34 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
Also, as I was told by shark when I started, it might be a good idea to organize the code into relevant packages: org.iceburg.ftl.homeworld.core - FTLHomeworld - SaveGameParser org.iceburg.ftl.homeworld.elements - Savegame org.iceburg.ftl.homeworld.ui - SpaceDockUI - CargoBayUI Will do. I did it an...
- Thu Jul 25, 2013 1:40 am
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
Well, I'm hardly a pro (Vhati's or shark's input would've been far more valuable), but I'm happy I was able to help :) Regarding the launching issue; I've encountered that a month or two ago. It was a really tricky one. The problem is: when you launch a new process, it is executed in the same worki...
- Wed Jul 24, 2013 10:13 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
Yes, the spaces are precisely the cause for why it is not working; this is due to the way exec(String) works (it essentially splits the argument by spaces) - in order to work around that you have to put your command into a string array, and then pass that into exec(), like this: String ftlPath = (f...
- Wed Jul 24, 2013 7:20 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
(...) check out the new FTL Homeworld (...) Homeworld? FTL? Whatever you're up to, it sounds very, very good! (sorry for the pun, just couldn't stop myself). /Estel Haha, Thanks Estel! =D Back again, I peeked at the code several times; I'd recommend making the ShipSave class into its own file, to m...
- Wed Jul 24, 2013 7:16 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
I've updated Github to be about even with where I'm at. I've installed a button to choose your save folder (In case you have saves in more than one place) and I've created a refresh button (in case saves are modified/added/lost while the program is up). I'd like to make a button that let's you launc...
- Wed Jul 24, 2013 2:26 pm
- Forum: Working Mods
- Topic: [Save Manager] FTL Homeworld AE -v3.1
- Replies: 152
- Views: 140155
Re: [Program] FTL SpaceDock
Lologarithm, I've added your changes to the new FTL Program . Thank you so much! I'm going to work on testing to make sure I transcribed stuff correctly and that everything works, and then may release an updated version of Spacedock based on all the improvements you made. :D If you want, check out t...